Flemmi
05-26-2016, 06:17 PM
I know that in the Tech Alpha everything is bugged so maybe something I suggest here is just not shown due to bugs.
Ok here is my suggestion to the movement. I think it would help of feeling in control of the soldier to Make animations in a way that you can abord them or switch to another one. like while i fix bayonett i am glued down. I can abord reloading, so why not the bayonet thing?
First point about Reloading
Also a thing I noticed about this cancel the reload. it is too sensitive. when I press R twice my guy is jerking his gun around like a fool. maybe put a delay in between starten and canceling the reload. maybe just a second or a little less. but having to see him jerk around and than not reload is annoying, to me. After Reloading he puts the rifle to the shoulder every time instead of being able to aim directly (but i think this is actually because of Tech alpha and an already planned feature, right? because it works with reloading after firing)
Second about Movement
If I where able to Reload and fix/unfix my bayonett without to reset my rifle. Having less time wasted with animations "having to reset" would help the gameflow. This game is set to be slow overall. but when you get into the heat of battle you want to be able to react quick and not be glued down by some animation. So making different actions flow into each other would be a nice addition.
It is already in the movement system. you can press any button that is changing your movement speed or how I hold my rifle and it does not stop me or make me feel glued to a rail. Making this feeling consistent over the entire game would be awesome.
Melee
I think this is just becasue it is the Tech alpha but just in case
It looks fine, but also feels like a trip on the train. Railed from start to finished.
Please add more animations to melee and ways to abord them (to prevent team stabbies) maybe even different ways to attack and being more skillfull can win over the one stabbing first. Maybe a Dodge backwards or sidewards to prevent yourself from being stabbed. (I do not know how they fought but I imaging that even the hardest soldier did not wanted to get stabbed and did everything to prevent it.)
Ok here is my suggestion to the movement. I think it would help of feeling in control of the soldier to Make animations in a way that you can abord them or switch to another one. like while i fix bayonett i am glued down. I can abord reloading, so why not the bayonet thing?
First point about Reloading
Also a thing I noticed about this cancel the reload. it is too sensitive. when I press R twice my guy is jerking his gun around like a fool. maybe put a delay in between starten and canceling the reload. maybe just a second or a little less. but having to see him jerk around and than not reload is annoying, to me. After Reloading he puts the rifle to the shoulder every time instead of being able to aim directly (but i think this is actually because of Tech alpha and an already planned feature, right? because it works with reloading after firing)
Second about Movement
If I where able to Reload and fix/unfix my bayonett without to reset my rifle. Having less time wasted with animations "having to reset" would help the gameflow. This game is set to be slow overall. but when you get into the heat of battle you want to be able to react quick and not be glued down by some animation. So making different actions flow into each other would be a nice addition.
It is already in the movement system. you can press any button that is changing your movement speed or how I hold my rifle and it does not stop me or make me feel glued to a rail. Making this feeling consistent over the entire game would be awesome.
Melee
I think this is just becasue it is the Tech alpha but just in case
It looks fine, but also feels like a trip on the train. Railed from start to finished.
Please add more animations to melee and ways to abord them (to prevent team stabbies) maybe even different ways to attack and being more skillfull can win over the one stabbing first. Maybe a Dodge backwards or sidewards to prevent yourself from being stabbed. (I do not know how they fought but I imaging that even the hardest soldier did not wanted to get stabbed and did everything to prevent it.)