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Migs
11-11-2015, 07:48 PM
will there be a medic system a bit like arma 2 and if there is will there be mass of gore



btw i would not be the civil war with out gore it was known as the bloodiest civil wars of all time



Signed: Col Migs of the 32nd Alabama

Gandalf
11-11-2015, 08:53 PM
I believe there will be gore, and bandages will be available.

https://www.youtube.com/watch?v=rNh0brzii7s

Jeffrey Miller
01-04-2016, 08:27 AM
They told us already, the devs that is, that there will be gore, and in the live stream they mentioned being able to bandage yourself with a scarf or something. Now to the m,atter of if you can bandage another or revive another soldier is a different question.

R21
01-04-2016, 11:00 AM
I'm on the fence about bandaging. In RO2 they have a Bandage system and it's really badly implemented (to the point where they may as-well have just left it out of the Game and it's an annoyance) but the reason I think it's so bad in that Game is that it's very fast paced and it just doesn't fit with the speed of the Game or very well around the other mechanics, not to mention you lose control of your character while doing it.

But, I could see it possibly working in WOR due to it being a far slower paced Game with a gigantic Map.

Squad has a better system, if you get hit you bandage yourself to stop the bleeding (or a Medic can) which is done by selecting a Bandage from your inventory and using it (unlike RO2, this can be interrupted and you can go back to your main Weapon or start moving around) then a Medic can further Heal you after this has happened with his Med-Pack. It's a system that works quite well and makes the Medic a useful class (He has far more bandages than other infantry and med supplies):

https://youtu.be/ToWa7FQ5ea0?t=25

Rithal
01-04-2016, 12:04 PM
My thoughts on this are as follows. Someone who is hit by a .58 caliber minie ball will be lucky to see the next day alive. Even that is almost always with amputation. A bandage probably wouldn't do much besides stopping/slowing bleeding, or if it was just a graze. This however is where the developers will need to balance reality with a video game. I doubt you will be running friendlies on your shoulders back to surgeons in the rear to get amputations. XD

R21
01-04-2016, 04:17 PM
I doubt you will be running friendlies on your shoulders back to surgeons in the rear to get amputations. XD

Funny you should say that, a planned feature in Squad is the ability to Drag Team-mates when they're incapacitated.

Depending on how in-depth they wanted to make it you could have different wounded states ::

Bandageable : The Player can treat the wound himself and carry on fighting (Maintains control with just screen effects)

incapacitated : Can be dragged to a Medic/Flag bearer at which point they'll de-spawn and re-enter the spawn queue but without as heavy a ticket penalty for the team as if they'd just died.


And I suppose that's the point, with mechanics like that there has to be a benefit or reason to do them otherwise they're just a novelty and like you say balancing realism with play-ability.

Cube210
01-04-2016, 05:40 PM
I believe the opposite. To me Red Orchestra's system is perfect especially if adapted to this.

Based on my irl experience I can tell you getting hit by a big ass round is not going to usually be remedied with a quick bandage and honestly medics magically showing up to save you is less and less common the more reverse you go in history. WW1 and below you get hit you are pretty much on your own.

So back on topic I think RO2 is a great model in where most of the time being shot in the torso is death regardless whether it be bleed out, trauma, infection, spine, lungs, heart, etc. With extremities like arms and legs you get a CHANCE of patching yourself up momentarily. There is a window of opportunity and if you miss it you either bleed out or your guy survives it and carries on luckily. As a previous user mentioned speed of this I actually find it appropriate with shock, excitement, and having to force yourself to calmly recognize and self administer aid like a tourniquet it sure as heck will take longer.

Maybe an aid station could be implemented but even then I think it should be for spawn and or resupply of bandage rather than healing. After a fight you can go there and get helped a little. But if your needs are urgent and your bleeding out.....well that's war.

The U.S. army has never adopted a round that is more likely to wound rather than kill if it hits someone.

Sharing civil war era medic mini game for fun :D
http://armorgames.com/play/353/dark-cut-2

thomas aagaard
01-05-2016, 12:41 AM
will there be a medic system a bit like arma 2 and if there is will there be mass of gore
btw i would not be the civil war with out gore it was known as the bloodiest civil wars of all time
Signed: Col Migs of the 32nd Alabama

There where no medics back then...
Also try read about the Taiping rebellion... had 20+ million deaths...
https://en.wikipedia.org/wiki/Taiping_Rebellion

Henronicus
01-05-2016, 01:40 AM
How about for wounded you yourself will switch to spectator mode and await respawn, but your character's corpse will remain, playing out some animation for a varying amount of time(depending on if you bleed out or are left on the battlefield all day), but it should be optional to await respawn while still being in first person mode, and maybe you can move a little bit(nothing significant, just a few feet in any direction) and maybe occasionally call for help.

SemajRednaxela
01-08-2016, 03:44 PM
As already said. Most ammunition of the time was of a caliber to make a really big mess of you... Both inside and out.

Having people milling about trying to find bandages or aid ststions in the rear will only distract from the main element of the game.

Challis89
01-08-2016, 09:13 PM
I know they have ruled out medical men but if they can optimise the game for 200+ men per size which would do the maps justice then I think you would get people willing to be medical men fix then up and send them back off speed up the recovery rate from weeks to minutes tho.

R21
01-08-2016, 10:35 PM
Agree, if you can have people spawn on the Flag bearer I think casualties should be able to be evacuated by dragging them to him (or some kind of Medic class).

For example:

Incapacitated state (like soldier lying on ground) Medical class goes and patches him up then either drags him to the flag bearer or the flag bearer goes to the casualty, that player then gets de-spawned from the Battlefield giving the team a ticket bonus.

Jeffrey Miller
01-09-2016, 08:42 AM
I know they have ruled out medical men but if they can optimise the game for 200+ men per size which would do the maps justice then I think you would get people willing to be medical men fix then up and send them back off speed up the recovery rate from weeks to minutes tho. I for one would be willing to be a medic for a few rounds!

Challis89
01-10-2016, 04:57 PM
I for one would be willing to be a medic for a few rounds!

Same wouldn't be a role i'd do a lot but be fun for the odd game and be rather challenging to help a wounded soldier as the leads buzzing about.

Does anyone know if it was like the napoleonic era where the bandsmen bar a few buglers and drummers would resort to their secondary role escorting the wounded back?

Maximus Decimus Meridius
01-10-2016, 07:26 PM
Yes and also in the civil war. When the regiment was fighting it was the task of the musicans to help the wounded men and bring them to the doctor.

RhettVito
03-23-2016, 03:07 PM
''The Gore of War '''
Brigadier General Edward H. Ripley was standing behind an artilleryman during the battle for fort Harrison. Suddenly, he was "dashed in the face with a hot steaming mess of red hot something horrible," that covered his eyes and filled his nose and mouth. He would later go on to mention that while a staff officer handed him a towel and cleaned his face and eyes out, he also continued to open up his blouse, and threw out a mass of brains, skull, hair, and blood. When he looked down he found the headless trunk of the gunner laying between his feet, with blood still gurgling out.

SemajRednaxela
03-23-2016, 03:29 PM
Wow, simply harrowing to imagine.

RhettVito
03-23-2016, 04:07 PM
Wow, simply harrowing to imagine.

Yep, Makes you think how scary the war had to be and just think if you were at Gettysburg at ''Pickets Charge'' Watching lines before you get cut down by double canister and your still not at the wall of union men but your being hit with legs ,arms and blood all over you makes you think how brave both sides were. I really hope we see some amazing gore for WoR.

CJ1515g
03-24-2016, 12:21 AM
The question is do you want it to be realistic or not. Even in those modern combat games mentioned there would be some sort of way to bandage up and continue on fighting which in real life most of the time that guy who got wounded would probably most likely be out of the rest of that battle. So Just because it's based in the civil war doesn't mean this aspect is different. The only difference is that a wounded man had a greater chance to die as history goes back, but still doesn't change the fact that if you get wounded in battle during any time period, your most likely done for that battle.

I myself wouldn't want to have to re-spawn because I got hit on a limb. So I would like some sort of bandage system to where I can continue on fighting without worry of bleeding out. The type of medical system I like in a game is that of the Arma mod Ace. Were it is a little bit more in depth system then just bandaging yourself or running to a medic to get bandage or revived. You have a pain level which could be healed by giving a dose of morphine. If the wounded guy was knocked out you could give him Epinephrine to wake him back up, but if you did this without bandaging said wound first the soldier would bleed out faster. I understand though that the medical supplies used today like Epinephrine weren't around during the civil war but there was still morphine for pain if I'm not mistaken. Also I understand there was no battlefield medic with each fighting regiment, but wouldn't mind having to drag, carry said wounded back to said field hospital just behind the lines for triage. I would love being a doctor in this situation and having said in depth medical system to help revive a wounded soldier and get them back to the fight with no lost to the team tickets.

Legion
03-24-2016, 07:43 AM
The thing is, even hits to the limbs would take you out of action, a 50 hitting your arm is gonna do some serious damage and you most likely won't be able to fight and you'd probably lose the limb or die.

CJ1515g
03-24-2016, 08:08 AM
The thing is, even hits to the limbs would take you out of action, a 50 hitting your arm is gonna do some serious damage and you most likely won't be able to fight and you'd probably lose the limb or die.

That's why I said "Do you want it to be realistic or not". Meaning if you want it to be realistic then your current life in game should probably end when you get hit, even it's in the limb. Because most wounds, even a lot of limb wounds will get you taken out of the battle on a stretcher in any time period. I explained this in the first paragraph. Maybe I didn't explain it well enough.

Legion
03-24-2016, 08:11 AM
That's why I said how realistic do you want it. Meaning if you want it to be super realistic then your current life in game should probably end when you get hit, even it's in the limb. Because most wounds, even a lot of limb wounds will get you taken out of the battle on a stretcher in any time period. I explained this in the first paragraph. Maybe I didn't explain it well enough.

I would prefer it to be as realistic as the Devs are willing to go.

MadWolf
03-24-2016, 09:06 AM
I want is to be realistic but we still have to keep in mind that this is a game and not RL. If i get hit in the arm or leg it would bum me out if that will get me taken out of the battle.

elder_gutknecht
03-24-2016, 06:48 PM
The best balance between reality and game would be to use the Monty´s 4 points life system


https://www.youtube.com/watch?v=zKhEw7nD9C4