Not even bureaucrats decide, a bot made by bureaucrats decides and -maybe- somebody takes a look at it if you're lucky. I've long since moved to Bitchute.
Type: Posts; User: Reimer
Not even bureaucrats decide, a bot made by bureaucrats decides and -maybe- somebody takes a look at it if you're lucky. I've long since moved to Bitchute.
Perhaps sourcing the talent, instruments, or recording equipment for the actual music and bugle calls is the issue.
FRAPS? Jesus, is it 2005?
Reminder to PM myself or Cpt. Mitchell for the company Teamspeak information if you do not currently posses it.
I know of some drama during the drill camp days, but I thought that was only centered in a couple units and not widely known to the general playerbase, not enough to affect nearly enough players for...
Alrighty, we have our first scheduled Drill/Play session happening on Saturday, July 1st, at around 1pm PST, starting on the CSA Drill Camp server, followed by organized play on whatever Skirmishes...
Pray tell where you came by this information?
It is on topic. For example, what I said means that confederate players spend less time in spawn, and the Union more, so adjustments would have to take into account the Union being in their spawns...
The 1st NCSS is soon to begin weekend play and drill sessions at a time to be determined. See the corresponding Steam Group page for additional details when they become available.
It should be noted during any discussion about spawn zones and organization that both sides behave differently on account of the Attack/Defend nature of the current implementation of Skirmishes.
...
Something I see people do is return to friendly lines in a low-visibility, smoke filled battlefield only to be mistaken for enemies since they're running towards friendlies with bayonet forward.
I...
In games with limited and important leadership classes it's not the bad or inexperienced leaders that are the most annoying problem, but the people who are uninterested in leading to begin with.
Wasn't it possible, with some issue, to pack around 80 people into a server before it crapped out when Skirmishes was first released?
I'll go ahead and second this. Double-ranked firing lines with that suppression effect quickly turn into chaos.
Someday we'll look back on having to rise up and shoulder arms by-the-numbers while being charged by the enemy and laugh.
Hopefully.
Now I'm a dirty rebel sharpshooter, and when I'm deprived by the RNGenerals of a Whitworth and I look down on the ground and see a felled green-jacket or bucktail with a Sharps, my dominant thought...
Or shoot the officers. Can't be a charge if there's nobody to order one.
'course the Rambos would still be a problem.
I've seen some hard-fought Union wins on Dunker, and I think you're probably right.
It's not only on the Bridge that the Union team struggles, it's the same on the other two maps as well.
So 2016 is the year the "CALL OPPONENTS RACIST" button finally broke after so many years of dedicated hammering.
I was going to mention this actually. Say what you will about RO2 compared to the original but the suppression system is pretty well implemented, I believe.
That wasn't really the subject I was getting at.
[QUOTE=thomas aagaard;48114]The big issue is that most players will be way, way better marksmen than they where historically...]
This is....
I'm not quite saying that it's something I'd oppose, I myself would like to see how the meta evolves over time, but I'm also curious about how people who want to enforce authenticity would do so.
As we move in closer to the start of Skirmishes and eventually a full release, I start to wonder about some things in regard to how companies might fight in big events a year from now. In the Drill...
Rank badge bump.