Search:

Type: Posts; User: Fancy Sweetroll

Page 1 of 20 1 2 3 4

Search: Search took 0.10 seconds.

  1. Replies
    2
    Views
    107

    Hello. Have you checked your spam folder? If...

    Hello.

    Have you checked your spam folder? If you have and its not there either, send me a pm with the email you used for your account and I'll activate it for you.
  2. Replies
    17
    Views
    434

    That must be me ;). Currently they are totally...

    That must be me ;). Currently they are totally randomized. The minimum amount of shells in a barrage is 5 and the maximum is 20. We have been discussing it a bit internally as well and to my sadness,...
  3. Replies
    31
    Views
    856

    The UI formation indicator will be visible on...

    The UI formation indicator will be visible on both the drill camp and in skirmishes. I was talking about meters of course ;)
  4. Replies
    31
    Views
    856

    We'll be changing the values constantly in the...

    We'll be changing the values constantly in the coming days/weeks. The radius is currently 15. But we feel a radius of around 5 or 6 will work much better
  5. Replies
    31
    Views
    856

    We have various settings for it. Radius of the...

    We have various settings for it.

    Radius of the formation.

    And the amount of players needed within that radius to form a buffed formation.

    In the following screenshot, the minimum amount of...
  6. Replies
    817
    Views
    86,892

    Sticky: It was intended to only be a hotfix of about...

    It was intended to only be a hotfix of about 10-30 mb but a glitch in the build algorithm caused it to be larger. It fixed one of the many potential random crashes during server join.
  7. Replies
    817
    Views
    86,892

    Sticky: September 29th - Update 75 (released) - Made...

    September 29th - Update 75 (released)

    - Made other players transition more naturally from idle to sprint.
    - If the player is sprinting while doing a sharp turn, causing the player to lose speed,...
  8. Replies
    817
    Views
    86,892

    Sticky: September 28th - Update 74 (released) 7411 ...

    September 28th - Update 74 (released)

    7411

    - The morale cost of each player death now depends on the amounts of players on the server. If the server is scarcely populated, you no longer have to...
  9. Replies
    817
    Views
    86,892

    Sticky: It was a small hotfix we released 30 minutes...

    It was a small hotfix we released 30 minutes after the most recent update. It fixed a crash that had slipped from our internal testing.
  10. Replies
    817
    Views
    86,892

    Sticky: September 20th - Update 73 (released) - Added...

    September 20th - Update 73 (released)

    - Added first version of a directional based melee system. When attacking you will always hit the center of where ever your view is pointed at, making it...
  11. Replies
    817
    Views
    86,892

    Sticky: September 10th - Update 70 (released) - Added...

    September 10th - Update 70 (released)

    - Added an icon above the Form Line order given by the officer.
    - Increased the lifetime of the Form Line from 7 seconds to 20 seconds.
    - Fixed a crash on...
  12. Replies
    817
    Views
    86,892

    Sticky: September 4th - Update 69 (released) - Faction...

    September 4th - Update 69 (released)

    - Faction selection now correctly disables a faction if the faction is full.
    - Added inertia to the compass rotation.
    - Readded the cock hammer sound when...
  13. Replies
    2
    Views
    173

    I'm happy to report this bug has just been fixed....

    I'm happy to report this bug has just been fixed. The bug was also present with rifles being reloaded while kneeled. There would be a delay of 2-3 seconds before you could aim again.

    It happened...
  14. Replies
    1,679
    Views
    194,522

    Sticky: Pontoon bridges have been used since time...

    Pontoon bridges have been used since time immemorial, and it is said that the original London Bridge was a pontoon bridge built by the Romans. Continuing this tradition, the Union erected a pontoon...
  15. 23-08-2017 Thirty-Seventh Field Report: Pledge Reward Uniforms & Harper's Ferry

    Field Report 37: Pledge Reward Uniforms & Harper's Ferry posted 23-08-2017 CLICK TO VIEW
  16. Replies
    817
    Views
    86,892

    Sticky: August 22nd - Update 67 (released) - Fixed...

    August 22nd - Update 67 (released)

    - Fixed invisible players.
    - Fixed a potential server crash.
    - Time left as well as the new morale system, will automatically show up if either is critically...
  17. Replies
    817
    Views
    86,892

    Sticky: July 25th - Update 65 (released) - Renamed 9th...

    July 25th - Update 65 (released)

    - Renamed 9th Lousiana Zouaves to just 9th Lousiana which is the regiment they are.
    - Tweaked the sky during the sunrise/sunset.
    - Fixed a bug from yesterdays...
  18. Replies
    817
    Views
    86,892

    Sticky: July 24th - Update 64 (released) Sixth...

    July 24th - Update 64 (released)

    Sixth skirmish area: Hagerstown Turnpike The next skirmish area up for release is the continuation of the 5th skirmish area to be released, Union General Hooker’s...
  19. Replies
    31
    Views
    2,608

    George's Corner

    We’re pleased to announce a new, weekly show called George’s Corner, which will be recorded on the alpha servers of War of Rights and hosted by Campfire Games Historical Advisor, GeorgeCrecy!

    The...
  20. Replies
    53
    Views
    7,452

    Sticky: What do you mean? :p Currently the telegrams...

    What do you mean? :p

    Currently the telegrams arent actually being deleted. They will just be hidden away. The plan is when I get around to create a telegram page of its own instead of this very...
  21. Replies
    5
    Views
    395

    Arm injuries were quite common in the civil war....

    Arm injuries were quite common in the civil war. Our Fancy surgeon is trying to develop a cure.
  22. Replies
    2
    Views
    185

    That is because the capture point is being...

    That is because the capture point is being captured by the attacker. Or sometimes if the attacker won by capture, the capture amount wont reset causing the capture circle to slowly dwindle to zero....
  23. Replies
    6
    Views
    390

    Sorted by name is a good idea. It is the first...

    Sorted by name is a good idea. It is the first version of it though and there are some other information we want to add to it as well, such as seperating players into the regiment they are playing...
  24. Replies
    817
    Views
    86,892

    Sticky: It depends on which files we change/add. The game...

    It depends on which files we change/add. The game is seperated into various archives of 100-400 mb in size. Weapons, characters, vegetation and so on. If any file in any of those archives are...
  25. Or our emails can go unanswered ;)

    Or our emails can go unanswered ;)
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4