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Thread: War of Rights - Patch Notes

  1. #871
    WoR-Dev TrustyJam's Avatar
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    November 7th - Update 86 CRYENGINE 5.4 Upgrade Released!


    - Introducing the 12th skirmish area of Antietam: Piper Farm. This skirmish area is inspired by the 7th Maine’s push past the bodies at the Bloody Lane, the Piper Cornfield and the apple orchard towards the farm buildings themselves, which had acted as headquarters for the Confederate Wing commander General Longstreet. At 1300 hours, whereas most of the fighting was taking place elsewhere on the battlefield, the brigade commander of the 7th Maine, Colonel Irwin, ordered the 7th alone to move forward against four Confederate brigades. The day after Antietam Irwin would be relieved of command while Major Hyde, the one which lead the attack, would be awarded the medal of honor in the 1890’s for his actions where an otherwise doomed regiment got out alive having lost 50 casualties of its 200-man regiment against the four confederate brigades defending Piper Farm.
    - Updated double quick animations (with several slight variations) when carrying a rifle.
    - Updated revolver aim, fire & moving while aiming animations.
    - Updated moving with a sword while in melee mode.
    - Trees and bushes have had an art pass with updated models, textures and billboards.
    - All uniforms have had a specular material pass which will result in clearer colors, a dark union blue uniform is now more consistently dark blue for instance.
    - Heavily reduced distance blur and used new anti-aliasing settings introduced in CRYENGINE 5.4. This change will drastically increase the overall sharpness of the game.
    - Several updates to the freelook system now means you’re able to use it to much greater effect while, for instance, reloading. No more odd angles!
    - Reduced the amount of time needed to go from at the ready to aiming by 0.5 seconds, resulting in faster aiming.
    - Fixed facial hair LOD’s using the wrong material.
    - Added several beech tree forested areas on the drill camp map.
    - Updates to several ground textures.
    - Added quartermaster wagon to the drill camps and a few other places.
    - Updated environment probe and time of day settings slightly.
    - Due to a newly introduced engine bug, we have had to replace the ghosting effect when low on stamina or suppressed with some other screen effects.
    - Increased the defending team’s starting morale slightly on most skirmish areas.
    - Removed “fort bush” from the Pry Ford skirmish capture area and heavily increased the defending team’s starting morale.
    - Recompiled the shader library. Expect to run into some compiling shaders the first one or two updates after the deployment until the library is back to its former self.
    - Fixed a crash related to a memory leak when viewing the player roster (TAB).
    - Fixed a ton of potential crashes.
    - Fixed the collision model on one of the broken fences that made it very difficult for players to get through.
    - Improved the performance of the collision meshes on the trees.
    - The servers are now able to startup much faster after a new update has been deployed.
    - Whenever the servers auto restart or a new update has been deployed, the time of day now automatically gets set to 6 in the morning.
    - Fixed a bug with the Union cavalry troops where if they had the sword equipped in melee mode and then switched back to the Sharps Carbine, they would be unable to get out of melee mode and fire their weapon.
    - Friendly fire is now enabled for melee attacks.
    - Improved revolver animations in first person.

    Known issues

    - The game will often not shut down as it should (this results in the game being at the "running" state on steam even though it's nowhere to be found. To fix this, open up the task manager and locate the game process running under the "details" tab.
    - While leaving a server works it is currently not possible to join another server before you've restarted the game. Joining another server will result in being stuck in a loading screen.- Drill camps are currently not available. They will be so in the near future.
    - Ambience audio areas are buggy - expect odd results every now and again.
    - Several camera animations need work after the engine upgrade.
    - Several decals throughout the game are buggy and will look off to you.
    - Character eyes & hair shaders are at times buggy resulting in some bad visuals.

    - Trusty

  2. #872

    CSA Captain

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    - Removed “fort bush” from the Pry Ford skirmish capture area and heavily increased the defending team’s starting morale.

    To funny we knew "fort bush" would disappear after we had you play with us in it that evening.

  3. #873

    USA General of the Army

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    As amazing as it it, a bullet proof bush is a tad much xD

  4. #874

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    Are you going to remove all the titanium bushes in all the maps or are the others ok.

  5. #875

    USA Major

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    The 'alt' look is much improved and I could move my head smoothly in any direction while loading. Nice! Also the quicker reload feels much better. I had a strange glitch on the Burnside Bridge just now. The ambient battle sounds stop playing when you enter the main part of the bridge from either side, then returns as you leave the bridge. I only had about 10 minutes to play around but overall the graphics look great.

  6. #876
    WoR-Dev TrustyJam's Avatar
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    Quote Originally Posted by Shiloh View Post
    The 'alt' look is much improved and I could move my head smoothly in any direction while loading. Nice! Also the quicker reload feels much better. I had a strange glitch on the Burnside Bridge just now. The ambient battle sounds stop playing when you enter the main part of the bridge from either side, then returns as you leave the bridge. I only had about 10 minutes to play around but overall the graphics look great.
    Thanks for the feedback!

    The reload isn't quicker - you aim quicker though.

    Part of our known issues listed in the patch notes:

    - Ambience audio areas are buggy - expect odd results every now and again.

    - Trusty

  7. #877
    WoR-Dev TrustyJam's Avatar
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    December 17th - Update 87 Released!


    - Made the Drill Camp available again.
    - Limited the amount of Privates in 1st US Sharpshooters and 42nd Pennsylvania to 11.
    - Hooker's Push skirmish capture area size increased.
    - Added a dll file that would prevent the game from starting for some players if the file was not present on their computer.
    - A few potential crash fixes.
    - Fixed an animation glitch in 1P where the rifle would quickly jump in front of the camera when transitioning between Double Quick and Sprint
    - Adjusted the position of the rifle on screen while in Melee Mode with a bayonet attached.
    - Fixed an animation glitch in 3P while moving without a weapon.
    - Fixed the characters sometimes getting black eyes.

    - Trusty

  8. #878

    USA General of the Army

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    Quote Originally Posted by trustyjam View Post
    limited the amount of privates in 1st us sharpshooters and 42nd pennsylvania to 11.
    nooooooooooooooooooooo!

  9. #879
    RhettVito
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    Quote Originally Posted by Bravescot View Post
    nooooooooooooooooooooo!
    rip

  10. #880

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    Quote Originally Posted by Bravescot View Post
    nooooooooooooooooooooo!
    Ouch... that'll sting in the morning.
    4th Texas 'C' Company

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