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Thread: War of Rights - Patch Notes

  1. #791
    Quote Originally Posted by Maximus Decimus Meridius View Post
    Very nice changes but what was the 390MB download?
    It was intended to only be a hotfix of about 10-30 mb but a glitch in the build algorithm caused it to be larger. It fixed one of the many potential random crashes during server join.

  2. #792

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    Quote Originally Posted by Fancy Sweetroll View Post
    It was intended to only be a hotfix of about 10-30 mb but a glitch in the build algorithm caused it to be larger. It fixed one of the many potential random crashes during server join.
    Ah ok thank you. You guys are awesome
    http://www.warofrightsforum.com/image.php?type=sigpic&userid=522&dateline=14500460  02


  3. #793
    WoR-Dev TrustyJam's Avatar
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    October 14th - Update 78 Released!


    - Added 4th Pennsylvania Cavalry (dismounted). The 4th PA was used as dismounted skirmishers in support for other regular infantry regiments in the center (and some in the northern part) of Antietam during the battle. The 4th PA was quite heavily engaged throughout the day, losing its commander Colonel Childs to a cannonball during the fighting.
    - Added new skirmish area Pry Ford: This skirmish area represents one of the most north-eastern parts of the battlefield. Between Union commander McClellan's headquaters at P. Pry House and the S. Pry farm and grist mill at Little Antietam lies Pry Ford. The skirmish area itself offers a very open playing field with plenty of possibility of massing fire by lines.
    - Added M1859 Sharps carbine.
    - Added M1860 US Light Cavalry Saber
    - An icon in the lower right corner of the screen now pops up, indicating whether or not you have the formation buff (In Formation / Out of Line).
    - Fixed various bugs with the formation buff not enabling while in formation.
    - Banning should now be more persistent between server restarts until the ban is revoked.
    - Made capturing of the capture zone scale on the amount of players on the server. With a scarcely populated server, a max of 3 players can capture the zone at the same time. On a full server, 12 players can capture the zone at the same time, but the capture effect of each player is reduced, so get your men in that zone and capture it!
    - Added WIP improved melee movement animations.
    - Slightly increased player proxy to avoid some of the clipping issues presented in the last patch.

    Click image for larger version. 

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    - Trusty

  4. #794

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    Nice! 4th PA looking Good.

  5. #795

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    Quote Originally Posted by MadWolf View Post
    Nice! 4th PA looking Good.
    good? good? GOOD?

    THEY LOOKING SO FU***** AWESOME!!!

    And I am an infantryman
    http://www.warofrightsforum.com/image.php?type=sigpic&userid=522&dateline=14500460  02


  6. #796

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    Quote Originally Posted by MadWolf View Post
    Nice! 4th PA looking Good.
    They do indeed! Still taking a break from WoR at the moment but I am carefully following everything that happens. Keep up the good work!
    http://i.imgur.com/zwOS2GN.png

  7. #797

    USA General of the Army

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    Keep up the amazing to guys!

  8. #798
    Please tell me we are going to get some Confederate cavalry too in the near future?
    Pretty please?

  9. #799
    WoR-Dev TrustyJam's Avatar
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    Quote Originally Posted by John Jones View Post
    Please tell me we are going to get some Confederate cavalry too in the near future?
    Pretty please?
    No dismounted CSA cav was active during the Maryland campaign as far as I know.

    One thing is to create a few weapons and some more uniforms - quite another size of a task to create a functional mount system.

    - Trusty

  10. #800
    Oh well, back to banging coconut shells together again.
    Good job on the 4th PA though.

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