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Thread: War of Rights - Patch Notes

  1. #731

    USA General of the Army

    A. P. Hill's Avatar
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    SWEET!

    Congrats!

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  2. #732

    CSA Captain

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    Quote Originally Posted by Fancy Sweetroll View Post
    September 20th - Update 73 (released)

    - Added first version of a directional based melee system. When attacking you will always hit the center of where ever your view is pointed at, making it possible to aim your hits.
    - Changed bayonet & sword stabs required to kill someone from 1 to 2 in order to bring the non vital areas being hit into the damage equation. It is the plan to replace this with a hitbox damage system that will determine whether the player requires 1 or 2 hits to take down (for instance torso, head = 1 hit to kill, legs, arms = 2 hits to kill) and thus bring in a higher amount of player skill to melee as well as a higher degree of uncertainty as to the outcome of the fight.
    - Added screen effects when the player gets hit by the bayonet or hit by a rifle swing. Additional sounds for the effects will be added in a future update.
    - When the player gets hit by a rifle swing, the amount of available stamina gets somewhat capped. When stabbed by the bayonet, the amount of available stamina gets severely limited.
    - While in melee mode with a bayonet attached, if the player starts aiming and left clicks just before being fully aimed, the player will no longer unintentionally thrust with the bayonet.
    - The player can now only move at the quicktime speed while thrusting the bayonet or swinging the rifle.
    - When reload or fix/unfix bayonet is cancelled, the player can immediately start moving, without having to wait for the soldier to shoulder arms.
    - The soldier no longer pulls the rifle up to the chest when double quicking in melee mode. While in melee mode with a bayonet attached, the bayonet is always pointing forwards.
    - Added a new sprint animation for the officer when wielding the sword, when not in melee mode.
    - Fixed an animation glitch when reloading a long arm rifle while kneeled, the rifle would spin 360 degrees. The fix will soon be applied to short arms as well.
    - Added footstep sounds when double quicking with a sword.
    - Possible fix for a potential crash when joining a server.

    Known issues

    - It is still not possible to melee attack through the gaps in a fence.
    Thank you! Some much needed fixes!
    Texas Poppin B
    My Youtube:https://www.youtube.com/c/SarisTX

  3. #733

    USA Captain

    Lyman Trumbull's Avatar
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    Fantastic news devs! Hope to see this put into great effect on Sunday's event.

  4. #734

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    I had a small update just a minute ago, what was the hotfix?
    4th Texas 'C' Company

  5. #735
    WoR-Dev TrustyJam's Avatar
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    Quote Originally Posted by Charles Caldwell View Post
    I had a small update just a minute ago, what was the hotfix?
    No update has been applied in the last 12 hours.

    - Trusty

  6. #736

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    How strange, it was 27mb and then gone!!!!
    4th Texas 'C' Company

  7. #737

    USA Brigadier General

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    Quote Originally Posted by Charles Caldwell View Post
    How strange, it was 27mb and then gone!!!!
    I think this was brought up a while back, it's just a random update that occurs after some updates where either you didn't download everything correctly or it has something to do with drivers. there are also some other reasons but i believe if you search in this thread near the beginning you might find the post about it.

  8. #738

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    I have downloaded the same patch (27mb) in the same day as Charles Caldwell ...

  9. #739
    It was a small hotfix we released 30 minutes after the most recent update. It fixed a crash that had slipped from our internal testing.

  10. #740

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    In my opinion the lose of stamina from melee is way over done and not needed. The two stabs to kill should have been sufficient. Again just my opinion.

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