Page 63 of 189 FirstFirst ... 1353616263646573113163 ... LastLast
Results 621 to 630 of 1889

Thread: War of Rights - Patch Notes

  1. #621
    Hinkel's Avatar
    Join Date
    Feb 2013
    Location
    Germany
    Posts
    1,871
    Quote Originally Posted by Saris View Post
    I agree, they aren't zouaves. I did get to play them, most of their weapons are springfields, some with buck n ball. They are dressed similar to other confederate units, gray and brown, all gray, and etc.
    if you can notice, all the men are wearing pelican belt buckles
    Its a small type error, they are just the 9th Louisiana Infantry, which will get fixed.

    They do look similar to other confederate units, with some unique variations.

    The screenshot of the Sergeant Major for example shows the fine white leather belt

  2. #622
    July 25th - Update 65 (released)

    - Renamed 9th Lousiana Zouaves to just 9th Lousiana which is the regiment they are.
    - Tweaked the sky during the sunrise/sunset.
    - Fixed a bug from yesterdays patch which sometimes caused players to spawn at the wrong skirmish area.

  3. #623

    USA Captain

    Grant97's Avatar
    Join Date
    Mar 2016
    Location
    Italy
    Posts
    322
    Nice

  4. #624
    WoR-Dev TrustyJam's Avatar
    Join Date
    Jan 2013
    Location
    Denmark
    Posts
    5,133
    August 19th - Update 66 (released)

    - New skirmish area introduced: East Woods. This skirmish area is part of Confederate General Hood’s counterattack into Miller’s Cornfield and the East Woods in the early morning hours of the battle.The push would push the advancing Union forces back through East Woods & Miller’s Cornfield before stagnating due to heavy losses by the flanks. This skirmish area marks the first time the Union is on the defensive.





    - Introduced regimental & class limitations. Two regiments per side per skirmish area will now be available with limited class slots: 1 officer, 2 NCO’s & 1 flag bearer available per regiment. This system will eventually include rank selection & weapon limitations in a regiment based on a percentage (50% P53 Enfields & 50% Springfield 1861’s for instance).
    - Introduction of morale states: combat ready, engaged, taking losses and breaking to replace tickets. This change masks the exact status of the two teams and lays the foundation of several morale-centric mechanics to be implemented in the future.



    - Added morning fog in Miller’s Cornfield & East Woods.
    - Tweaks to smoke - less bright against the sun.
    - Tweaks to time of day.
    - Several LOD updates to characters.
    - Increased CSA morale by 25 at bloody lane.
    - Added more loading screenshots.
    - Added the correct overview maps of the current active skirmish area in the deploy menu screen.
    - Added preliminary casualty reports in the victory/defeat screen.
    - Added numbers next to the regiments, indicating the amount of players in each regiment.
    - Added several new ground textures (such as muddy patches in the drill camps).
    - Updated most of the rocks (they were in dire need of an overhaul).
    - Increased the speed of the animation of thrusting the bayonet & entering melee mode with no bayonet attached to make it feel more natural. Delay between melee attacks is unchanged.
    - Added movement animations while aiming with a rifle.
    - Added revolver aim idle animation.
    - Fixed an animation issue where other players would drop their rifle to their knees when moving while being at the ready.
    -Tweaks to artillery shrapnel whizzes to make them feel more “3D” (the sensation of chunks of metal flying past your head).
    - Gunshots resonate more in the environment.
    - Added first person & third person fire sounds.


    Known issues

    - Ambient sounds don’t work as intended.
    - Character models sometimes fail to render.

  5. #625

    CSA Captain

    Gator's Avatar
    Join Date
    Apr 2017
    Location
    Florida, USA
    Posts
    45
    Finally we can go on the offensive! I cant wait
    2Lt. Obadiah Peyton. 2nd Georgia Infantry Company G

    Ancestors:
    Major Charles S Peyton - 19th Virginia Infantry
    John Daniel Belcher - 13th Georgia Infantry
    Elijah Clark Belcher - 47th Georgia Infantry
    William Hughes - 7th Wisconsin Infantry
    Cpt. Thomas J Peyton - Fry's Company, Virginia Light Artillery

  6. #626

    USA Captain

    rebeldestroyer's Avatar
    Join Date
    Sep 2015
    Location
    SF,California USA
    Posts
    202
    Quote Originally Posted by Gator View Post
    Finally we can go on the offensive! I cant wait
    *gets mowed down by sharps rifles*
    "Better dead than reb"- Someone probably

  7. #627

    CSA Captain

    Saris's Avatar
    Join Date
    May 2016
    Location
    South East Texas
    Posts
    1,294
    So we can only have 2 regiments on either side at a time?
    Texas Poppin B
    My Youtube:https://www.youtube.com/c/SarisTX

  8. #628

    USA Major


    Join Date
    Jul 2015
    Location
    Germany
    Posts
    240
    Thanks a lot to the whole team! Looking forward to test it tonight.

  9. #629
    WoR-Dev TrustyJam's Avatar
    Join Date
    Jan 2013
    Location
    Denmark
    Posts
    5,133
    Quote Originally Posted by Saris View Post
    So we can only have 2 regiments on either side at a time?
    Yes. Our limitations system is based on a per regiment basis and thus a low number of available regiments is very much preferable. Luckily we have plenty of skirmish areas to be able to feature every regiment in the alpha thus far.

    Quote Originally Posted by Gamble View Post
    Thanks a lot to the whole team! Looking forward to test it tonight.
    Thanks! We're looking forward to it too!

    - Trusty

  10. #630
    Moderator

    CSA Major

    Leifr's Avatar
    Join Date
    May 2015
    Posts
    1,268
    Excellent! I look forward to joining in tomorrow evening.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •