September 2nd - Update 68 (released)
- Added new skirmish area: Miller's Cornfield: An hour after the early morning actions of General Hooker and his division near the Miller farmstead, the damaged cornfield was subjected to a new infusion of blood to its soil, this time from the men of Hood's Confederate division. While at first successful in their attempt to take the cornfield back, a withering fire from several sides mean that terrible casualties are wrought.
- Added destroyed cornstalks for Millers Cornfield.
- Removed a bit of the fence at the CSA side of Burnside Bridge.
- When pressing A or D, instead of having the character walking to the left or to the right, the character will now walk sideways in the desired direction (Though they do still have a few issues with the rifle twitching for a splitsecond, which will be fixed soon). This greatly reduces animation twitching. After strafing for 3 seconds, the character will twist their whole body and walk left or right to make strafing for longer periods look more natural.
- Added better WIP movement animations while it the Ready.
- Minieballs being fired were too large, their size have been reduced to better fit the size of the muzzle they were fired from. This is purely a visual change and doesnt affect hit mechanics.
- Readded bullet trails.
- Made the artillery explosion particle effects seem more violent to better fit with the new shell fragment whizz sounds.
- Reduced various crashes when joining a server (though some still persist).
- Fixed a bug which caused the ambience sounds to play at 10% the volume they were supposed to play at.
- Tweaked the level lighting during the night, morning and evening hours.
Known issues
- Gunshot sounds have been reset to how they previously sounded.
- Work in progress strafing & ready movement animations - expect rifle glitches.
- Trusty