What kind of experimental stuff?
Just interested
USA General of the Army
The cloak and dagger kind of stuff!
No update for War of Rights is teeny tiny, especially when it comes to performance updates. Keep up the good work devs.
It's time for the first update for the skirmishes release
May 19th - Update 51 (released)
- Fixed regular server crashes.
- If you are stunned by the artillery or a lot of gunfire, the volume of the voice chat will be slightly reduced.
- If you get headshot and presented with a black screen. You will instantly be unable to hear the voice chat.
- If you get gutshot, the voice chat will slowly reduce in volume.
- Gunshots and bullet whizzes affects the desaturation of the screen as well as tinnitus, by 50% less.
- The confederates have had their tickets reduced.
- When joining a game in progress, the ticket count would display incorrectly (It would say your team had 250 tickets left, while it actually only had 149).
- Capturing the objective is double as fast as before.
- Corpses are easier on the performance while still having the same amount of them.
- Aiming from Melee Mode and then stopping to aim will no longer put you into Ready, but rather back to Melee Mode.
- Quick Time or Double Quick is no longer constantly displayed in the UI.
- The text chat is easier to use while the objective is being captured.
- Possible fix on the victory screen, showing the proper winner for all players.
- The reload animation in first person should no longer glitch, causing you to be able to rotate the character with the mouse.
- Fixed a server crash related to bayonets being fixed/unfixed.
- Fixed aiming with the revolver while reloading.
- Bayonet thrust sound, no longer players globally (it sounded a bit like men marching).
- Fixed branch color clipping on the Shell Jacket.
- Human skin color tones tweaked slightly.