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Thread: War of Rights - Patch Notes

  1. #461

    USA Brigadier General

    Maximus Decimus Meridius's Avatar
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    What kind of experimental stuff?

    Just interested
    http://www.warofrightsforum.com/image.php?type=sigpic&userid=522&dateline=14500460  02


  2. #462
    WoR-Dev TrustyJam's Avatar
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    Quote Originally Posted by Maximus Decimus Meridius View Post
    What kind of experimental stuff?
    The experimental kind of stuff. :P

    - Trusty

  3. #463

    USA General of the Army

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    The cloak and dagger kind of stuff!

  4. #464

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    Quote Originally Posted by Fancy Sweetroll View Post
    I just pushed a veeery tiny update to the live build. It contains some experimental stuff that may resolve the lag issues of yesterdays test.
    better than nothing i suppose

  5. #465

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    No update for War of Rights is teeny tiny, especially when it comes to performance updates. Keep up the good work devs.

  6. #466

    USA Brigadier General

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    Quote Originally Posted by TrustyJam View Post
    The experimental kind of stuff. :P

    - Trusty
    Wow.... Sound very experimental. :P
    http://www.warofrightsforum.com/image.php?type=sigpic&userid=522&dateline=14500460  02


  7. #467
    It's time for the first update for the skirmishes release

    May 19th - Update 51 (released)

    - Fixed regular server crashes.
    - If you are stunned by the artillery or a lot of gunfire, the volume of the voice chat will be slightly reduced.
    - If you get headshot and presented with a black screen. You will instantly be unable to hear the voice chat.
    - If you get gutshot, the voice chat will slowly reduce in volume.
    - Gunshots and bullet whizzes affects the desaturation of the screen as well as tinnitus, by 50% less.
    - The confederates have had their tickets reduced.
    - When joining a game in progress, the ticket count would display incorrectly (It would say your team had 250 tickets left, while it actually only had 149).
    - Capturing the objective is double as fast as before.
    - Corpses are easier on the performance while still having the same amount of them.
    - Aiming from Melee Mode and then stopping to aim will no longer put you into Ready, but rather back to Melee Mode.
    - Quick Time or Double Quick is no longer constantly displayed in the UI.
    - The text chat is easier to use while the objective is being captured.
    - Possible fix on the victory screen, showing the proper winner for all players.
    - The reload animation in first person should no longer glitch, causing you to be able to rotate the character with the mouse.
    - Fixed a server crash related to bayonets being fixed/unfixed.
    - Fixed aiming with the revolver while reloading.
    - Bayonet thrust sound, no longer players globally (it sounded a bit like men marching).
    - Fixed branch color clipping on the Shell Jacket.
    - Human skin color tones tweaked slightly.

  8. #468

    USA Captain

    88thNY_InFaMY's Avatar
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    Quote Originally Posted by Fancy Sweetroll View Post
    It's time for the first update for the skirmishes release

    May 19th - Update 51 (released)

    - Fixed regular server crashes.
    - If you are stunned by the artillery or a lot of gunfire, the volume of the voice chat will be slightly reduced.
    - If you get headshot and presented with a black screen. You will instantly be unable to hear the voice chat.
    - If you get gutshot, the voice chat will slowly reduce in volume.
    - Gunshots and bullet whizzes affects the desaturation of the screen as well as tinnitus, by 50% less.
    - The confederates have had their tickets reduced.
    - When joining a game in progress, the ticket count would display incorrectly (It would say your team had 250 tickets left, while it actually only had 149).
    - Capturing the objective is double as fast as before.
    - Corpses are easier on the performance while still having the same amount of them.
    - Aiming from Melee Mode and then stopping to aim will no longer put you into Ready, but rather back to Melee Mode.
    - Quick Time or Double Quick is no longer constantly displayed in the UI.
    - The text chat is easier to use while the objective is being captured.
    - Possible fix on the victory screen, showing the proper winner for all players.
    - The reload animation in first person should no longer glitch, causing you to be able to rotate the character with the mouse.
    - Fixed a server crash related to bayonets being fixed/unfixed.
    - Fixed aiming with the revolver while reloading.
    - Bayonet thrust sound, no longer players globally (it sounded a bit like men marching).
    - Fixed branch color clipping on the Shell Jacket.
    - Human skin color tones tweaked slightly.
    Any word on when we can see a fix for the loading screen going forever?

  9. #469
    Quote Originally Posted by 88thNY_InFaMY View Post
    Any word on when we can see a fix for the loading screen going forever?
    How long is forever?

  10. #470

    USA Captain

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    Quote Originally Posted by Fancy Sweetroll View Post
    How long is forever?
    I believe he means that the game will go completely black after trying to join a server. The screen will go black for an indefinite period (my friend had the black screen for about 5 minutes before relaunching)

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