Hi there,
Myself could only see the EU drill camps and my Sgt from America could only see the NA drill camps. Since we are a very mixed company... I am hoping we can see and enter either the NA or EU drill camp again like we used to.
USA General of the Army
Col. Hatcher
Adjutant, Drayton's Brigade
In Memoriam of my Confederate Ancestors:
Lt. General Nathan Bedford Forrest, Major William H. Forrest, Lt. Col. Aaron Forrest, Col. Jeffrey Forrest, Lt. Col. Jesse Forrest, Captain James M. Cathey, Harrison Haynes, Harper Haynes, Jopseh Martin, William G. Hatcher, John A. Hatcher, John J. Hatcher, D. Wesley Hatcher, James L. Hatcher
June 6th - Update 59 (released)
- Added Fix/Unfix bayonet animations while kneeled.
- Adjusted the way the artillery explosion sounds, change over distance.
- Reduced the volume of the reload sounds from other players.
- Made the blood pools look better in the shadows.
- Added feedback sounds when stabbing players with the bayonet.
- Fixed not being able to respawn on the Drill Camps.
To the Colors!
Captain Lance Rawlings
Company K, 38th North Carolina, Pender's Brigade, A.P. Hill's Division, Jackson's Corps, Army of Northern Virginia
http://www.warofrightsforum.com/show...lina-Boys-quot
June 9th - Update 60 (released)
- The camera should no longer suddenly snap 90 degrees upwards after having finished a melee attack or certain other actions.
- Made the sword salute not clip through various hats.
- Made the sword move a bit a in first person while saluting, allowing you to see more parts of the sword.
- Enter Ready / Exit Ready, can be cancelled halfway through the animation by tapping the right mouse button again.
- Improvements to the facial hair.
- Reduced the distance at which the sound for bullet impacts travels.
June 9th - Update 60 (released)
- The camera should no longer suddenly snap 90 degrees upwards after having finished a melee attack or certain other actions.
- Made the sword salute not clip through various hats.
- Made the sword move a bit a in first person while saluting, allowing you to see more parts of the sword.
- Enter Ready / Exit Ready, can be cancelled halfway through the animation by tapping the right mouse button again.
- Improvements to the facial hair.
- Reduced the distance at which the sound for bullet impacts travels.
...- Improvements to the facial hair.
FINNALY 4K BEARDS WHAT IVE BEEN WAITING FOR!
JKJk. Keep Up The Great Work Devs!