Please use the error reporter at: https://warofrights.com/errorreporter whenever you experience a crash.
- Trusty
Please use the error reporter at: https://warofrights.com/errorreporter whenever you experience a crash.
- Trusty
Hi Sir !,
We cant use your link and dont have error message but we crash all of the time i dont know the problem just crash, and i am not alone have the same thing for all players apparently, we will waiting other update to fixe this crash problem ? i suppose it is the last update does those crashes so could you please fix it !
Sincerly yours
Last edited by FIGHT Black phoenix; 11-06-2017 at 08:27 AM.
Captain P. Clebrune
Commander ofCompany F "French Legion"
In 6th Louisana Tiger Batallion
Ooops, Question on wrong thread
Last edited by John Jones; 11-06-2017 at 09:57 AM. Reason: Wrong thread
We noted it as well. Sadly the crash reports created by that particular crash (that crashed like half the server population while we were playing at sherrick farm) have all proven to be worthless as they contain no crash information for us to work with. Please keep sending your crash reports whenever you crash and eventually I'm sure we'll be able to use one of them.
Example of a not very useful game.log crash report:
<CRITICAL EXCEPTION>
Exception: 0xC0000005, at Address: 0x0033:0x00007FFCACE3DBE8
Virtual memory usage: 4430Mb
Debug Status: 00:54 Game Antietam Skirmish
Last D3D debug message: No message queued. Debug runtime might be inactive or not installed.
Example of a useful game.log crash report:
<CRITICAL EXCEPTION>
Exception: 0xC0000005, at Address: 0x0033:0x00007FFD79C0F51B
Virtual memory usage: 4682Mb
Debug Status: 01:13:23 Game Antietam Skirmish
Last D3D debug message: No message queued. Debug runtime might be inactive or not installed.
Exception Code: 0xC0000005
Exception Addr: 0x0033:0x00007FFD79C0F51B
Exception Module: CryScaleformHelper.dll
Exception Name : EXCEPTION_ACCESS_VIOLATION
Exception Description: Attempt to read from address 0x0000000000000010
The memory could not be "read"
Exception Code: 0xC0000005
Exception Addr: 0x0033:0x00007FFD79C0F51B
Exception Module: CryScaleformHelper.dll
Exception Description: EXCEPTION_ACCESS_VIOLATION, Attempt to read from address 0x0000000000000010
The memory could not be "read"
Memory in use: 4772.1MB
Debug Status: 01:13:23 Game Antietam Skirmish
Out of Memory: 0
MainThread Id: 18440
RenderThread Id: 18052
[Crashed] Thread Id: 18052
[Crashed] ThreadName: RenderThread
[Crashed] Call Stack: ["RenderThread" [18052]]
================================================== ===========================
27) CryModuleGetMemoryInfo() [:0]
26) CryModuleGetMemoryInfo() [:0]
25) CryModuleGetMemoryInfo() [:0]
24) CryModuleGetMemoryInfo() [:0]
23) CryModuleGetMemoryInfo() [:0]
22) CryModuleGetMemoryInfo() [:0]
21) CryModuleGetMemoryInfo() [:0]
20) CryModuleGetMemoryInfo() [:0]
19) CryModuleGetMemoryInfo() [:0]
18) CryModuleGetMemoryInfo() [:0]
17) CryModuleGetMemoryInfo() [:0]
16) CryModuleGetMemoryInfo() [:0]
15) CryModuleGetMemoryInfo() [:0]
14) CryModuleGetMemoryInfo() [:0]
13) CryModuleGetMemoryInfo() [:0]
12) CryModuleGetMemoryInfo() [:0]
11) CryModuleGetMemoryInfo() [:0]
10) CryModuleGetMemoryInfo() [:0]
9) CryModuleGetMemoryInfo() [:0]
8) CreateCryRenderInterface() [:0]
7) CreateCryRenderInterface() [:0]
6) CreateCryRenderInterface() [:0]
5) CryGetMemSize() [:0]
4) iswascii() [:0]
3) BaseThreadInitThunk() [:0]
2) RtlUserThreadStart() [:0]
1) RtlUserThreadStart() [:0]
================================================== ===========================
Call Stack: ["RemoteConsoleServer" [11420]]
10) NtWaitForSingleObject() [:0]
9) Tcpip6_WSHSetSocketInformation() [:0]
8) Tcpip4_WSHGetWildcardSockaddr() [:0]
7) WSAAccept() [:0]
6) accept() [:0]
5) CryGetMemSize() [:0]
4) CryGetMemSize() [:0]
3) iswascii() [:0]
2) BaseThreadInitThunk() [:0]
1) RtlUserThreadStart() [:0]
- Trusty
Ok thanks i understand !
Last edited by FIGHT Black phoenix; 11-06-2017 at 09:39 PM.
Captain P. Clebrune
Commander ofCompany F "French Legion"
In 6th Louisana Tiger Batallion
November 7th - Update 85 Released!
- Added an additional skirmishing buff. It requires 3 players within 12 meters of each other in order to activate. The morale cost of the various buff states has changed slightly. If you die while In Formation, the morale cost is 20%, if you die while Skirmishing, the morale cost is 60%, if you die while Out of Line, the morale cost is 100%.The other effects of the skirmish buff are generally the same as the In Formation buff, they are just not as strong as strong. You can't have both types of buff at the same time. The In Formation buff takes priority if your formation allows for it. We are still to add the correct death screen when killed while skirmishing, right now it just displays the normal In Formation death screen.
- Changed the way the ticket costs are calculated upon a death when theres below 20 players on a server resulting in matches lasting longer.
- Minor updates to the Drill Camp.
- Updates to the Mumma Farm scene of Antietam.
- Trusty
Ayeee, very nice.
Your Captain calls me Onii-chan.
- Minor updates to the Drill Camp.
That wouldn't be actual in-game ballistics would it?
4th Texas 'C' Company