Historically the company commanders had most of the power and training mostly being done at a company level. Battalion commanders debt with the bigger things like discipline hearings and logistics and making sure the company commanders books were up to date. I battle tho the powrr was with the senior officer.
sig courtesy of MadWolf 42nd Pen
Think you guys are forgetting how a chain of command works lol.
I think you are forgetting the time period. As ive said captains held a lot of power of their companies as they were responsible for its running. Majors and above had other roles. In game its going to be hard to get the balance right tho Bobertons suggestion is the best yet.
I guess we will have to wait till later down the dev tree for battalion workings and how they will work in the company tool.
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Yeah, but that worked in real life because any form of deceit or insubordination was never common. In a game where the game will get to a point for some people where when they lead a Company they'll steal the men they command and just split off. A chain of command may not have been necessary in the real world, but in the game it is vital to a regiments survival. At least from experience.
True but in all fairness if someone wants and convinces your men to leave they will nothing can stop them. For gameplay it needs to be worked in such a way that the battalion commander dosent have full control and let's a company commander do there job otherwise what's the point of a 2nd company.
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Think you're confusing my explanation with what you think should happen in the actual gameplay. Obviously a Battalion commander won't be on the field everywhere. This thread is for the Company Tool, think you are in the wrong thread about gameplay. I am referencing the Battalion's leader control over the companies in regards to the Company Tool, because you know the leader of the Battalion should be able to administrate it.