I went to the shooting range to test accuracy of the weapons, and I can't tell if the bayonet has any significant debuff to the accuracy. If the answer is no I feel like it should make the gun shake just a bit more, never really getting steady.
I went to the shooting range to test accuracy of the weapons, and I can't tell if the bayonet has any significant debuff to the accuracy. If the answer is no I feel like it should make the gun shake just a bit more, never really getting steady.
Last edited by Gungo the Lungo; 10-20-2016 at 11:17 PM.
It about doubles the sway at the moment. We want it to be a tool only used in certain situations. Have no penalty and people might as well never take them off.
- Trusty
Last edited by [RG]Chewie; 10-21-2016 at 12:57 AM.
Sway is not realistic. Drooping is, but not sway. They should replace the sway system with what I have suggested before: You lose stamina the longer you aim, and the less stamina you have, the more your muzzle droops. This would both be more realistic, and give challange to aiming, rather than having to just wait for accuracy.
Jesse S. Crosby, 20th Georgia Infantry, July 15, 1861 - May 6, 1864
Samuel T. McKenzie, 20th Georgia Infantry, July 15, 1861 - September 2, 1862
Joseph C. McKenzie, 20th Georgia Infantry, July 15, 1861 - October 1, 1863
Henry C. McKenzie, 3rd Georgia Infantry, June 1, 1861 - January 28, 1863
Charles R. Beddingfield, 38th Alabama Infantry
Samuel L. Cowart, Cobb's Legion
The realism card, eh? There are other factors at play when designing a game than just copying the real life counterpart since WoR is a game and not real life. If you give zero sway overall and just make the rifle drop quicker than without the bayonet it will result in much less realistic situations and then you'll come right back at me with the same question; what happened to realism.
We're designing the game in such a way to hopefully get as accurate battles and player behavior as possible - Gaming peripherals are very accurate things, that is why we use them. By removing sway and replacing it with a drop-esque aiming stamina system we're well on our way to the wild west quick draw duel types of gameplay where reaction wins over patience.
- Trusty
Well, of course. Sorry if that didnt seem clear, however I meant moreso in the context of the game.
@Trusty
It's not so much about it being completely realistic for me as it is the absurd sway, and it being doubled with a bayonet fixed, is ridiculous. I couldnt see a drooping mechanic be that game changing, as if done right, it would only really kick in at 10ish seconds at lower stamina. Instead of sway you could also slightly move, in a random direction, where the player is looking during the reload, meaning they would have to adjust their aim each shot. This would work especially well after lines have traded 1-2 volleys: You cant see your target through the smoke, eliminating the need for sway.
And, of course, napoleonic warfare is less so about accuracy, moreso about getting shots off.
Honestly if the bayonet didn't decrease accuracy i don't think there would be a reason to ever remove it. So the fact that it is detachable should give us a hint.