Originally Posted by
michaelsmithern
but that doesn't mute the point that for the Union has to take burnside bridge to advance, and they can't pull back. there it simply takes the bridge or you lose, there are no if and or buts about it. you can't retreat, and you'd only fall back upon losing so many men that taking the bridgehead is literally impossible. on top of this if you are dealing with the unfortunate circumstance at Burnside bridge, which is designed for you to take some heavy casualties, penalizing one team for doing what needs to be done is ridiculous. The ticket system as is should suffice until a better more efficient way can be conceived.
Basically don't penalize players because they can't take a point that is intended to be hard to take, hell I'd think the bloody lane is another good example to use for my argument, explain what the Attacking team(probs Union) should do? retreat, why they have nothing to retreat to, they are attacking a fortified position, they'd have to press the assault to win, but they won't be able to put stress on the Confederates because they have no forces anymore due to some idiotic respawn timer that penalizes them for attempting to take a point that is near god damn impossible to take.
there wouldn't be much planning to it either, i mean what are you gonna tell you troops, "alright guys we got a sunken road to take, it's heavily defended, so the moment you lose one soldier retreat back here and we'll re-assault the position until we take one more loss, don't wanna get that there respawn penalty for trying to assault the point"