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Thread: Spring has Sprung

  1. #11

    CSA Captain

    Bivoj's Avatar
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    Sep 2016
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    171
    When I saw the OP, I just wanted to write exactly the same point as Twinkie125. I have exactly the same experience attending some "mockery" skirmish events. When you get hit, the screen shows some "blood" effects - so, the game recognise when you got hit. There are only very easily implementable features to be added:
    1)
    hit = kill (or, maybe, some easy placeholder hitpoint system)
    ragdoll animation
    respawn

    2) (can be as a second release after some time)
    dedicated server for this kind of basic combat allowing both Union and CSA units to be chosen and with different respawn areas for each side

    I personally could not believe, that it takes more than half a year to implement such simple stuff...
    And if you want to make almost-perfect skirmish mode rather than present something barely half-finished: we all know it is alpha and it will contain placeholders. Better done than perfect.

  2. #12
    Quote Originally Posted by TrustyJam View Post
    Move forwards with the final steps needed for Skirmishes to function well enough to be tested by you guys.

    - Trusty
    Sounds good! I'm excited

  3. #13
    Moderator

    CSA Major

    Leifr's Avatar
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    May 2015
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    1,268
    We have an answer. Threads such as this, whilst beginning with fair intentions, usually devolve into mud-slinging. I trust that you are satisfied with Trusty's response OP.

    Thread locked.

  4. #14
    WoR-Dev TrustyJam's Avatar
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    Quote Originally Posted by Bivoj View Post

    I personally could not believe, that it takes more than half a year to implement such simple stuff...
    And if you want to make almost-perfect skirmish mode rather than present something barely half-finished: we all know it is alpha and it will contain placeholders. Better done than perfect.
    You are correct. It wouldn't. That isn't Skirmishes though.

    - Trusty

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