Originally Posted by
Fancy Sweetroll
We do want the animations to be realistic and somewhat plausible for what you can do in real life. We are by no means finished with this and you would probably be surprised by the incredibly amount of transitions and rules there are for each transition and stance to be allowed and triggered.
Assuming you have the bayonet attached. If you go into ready, the character should just go into regular ready. If you then hit V, all the character should be doing in the current build, is to drop the rifle down to the lower melee mode stance. Currently you are allowed to be in Ready for 1 second while moving. It may be that if you start moving in Ready. And then after 1.1 second, you hit V for melee mode. The character will already have triggered the shoulder arms transition, currently forcing you to have to wait for that to finish before you can enter melee mode.
But this is something that will be improved down the line as development continues.