Cpt. William Hexamer
Battery Commander
Battery A, 1st New Jersey Light Artillery
The German Volunteers
I really like this idea, since I'm sick of people scrambling elsewhere without formations.
USA General of the Army
id say like 30 seconds MAX.. you should need much more than that
Any chance we can get dev input on this?
Texans Always Move Them
USA General of the Army
I recommend taking the overall game timer out of the formula. Much of many complaints I've read about constantly changing with bayonets, over population of revolver carrying players I think boils down to the time limitations. Remove that completely and justleave it as a ticket consumption process may get players into the stand up inline and blast away at each other.
Timed events, I think, will be the bane of player artillery. Getting the artillery from spawn to an actual usable post in game could be time consuming and render it almost useless.
Texas Poppin B
My Youtube:https://www.youtube.com/c/SarisTX
I think that will depend on how dynamic the morale system is. If a unit charging gets repulsed/all soldiers killed and that teams morale takes a serious hit I can see it being a huge deterrent to melee centric gameplay.
My opinion is that all capture points should either be removed or changed so they don't directly affect the outcome of the battle. After all, the goal of these battles during the war was to route or destroy the opposing force, the famous locations that we all know of (the angle at Gettysburg, the Sunken Road at Antietam, Burnside's Bridge and the heights above) were simply superior bits of ground to defend against an attack or facilitate an overwhelming/outmaneuvering attack. I think the devs are going in this direction with the current morale system but, again in my opinion, the goal of these battles should be the destruction or route of the opposing force, the terrain features and locations should be used incidentally when they favor the present goal of the respective force. In the long run this will lead to a steadier pace of gameplay and really put emphasis on maneuver and placement of troops by officers and NCOs giving us that "realistic" feel that many are looking for.
As of right now it still feels like speedball with muzzle loaders.
Last edited by LTC Philip A. Work; 09-08-2017 at 09:08 PM.
Texans Always Move Them