Originally Posted by
David Dire
Improving the power of the bayonet would only furthur encourage players to break or rout in the face of it. That would only add authenticity. Besides, rambo bayonet fighters are nowhere near as bad as officers. What's completely unauthentic is rebels constantly charging toward you with ridiculously accurate revolvers, and killing you in either ranged or melee combat before you can aim or even just fix bayonet. I will be happy with the curre t state of melee when officers lose all their power, or their revolver, or something of the sort.
This is only the more reason to add pistol reloading. Make officers spawn unloaded like the rest of the infantry and there will be no problems, especially with TKing.
And as I mention, at least speed up switching to melee and fixing bayonet. I can send you a video of myself fixing a bayonet and coming to a good stance in a tenth of the time someone in game could do, if you need convincing.