Originally Posted by
ragnar hairy trousers
As it stands in its early alpha stage War Of Rights is visually stunning and when one can get into a fight with thirty or more players the gameplay is amazing. With the smoke of battle and Minnie ball whizzing past your head or enemy soldiers charging at you with cold steel the game is very immersive.
However being a European I find that most of the time when I log onto the game the servers are empty (I know its in alpha). So you think to yourself "I know I shall go spend some time at the target range and wait for people to come online" but after having read some posts on the forum it seems the target range does not mimic the ballistics used in game, making one think that one is a far better shot. This means that going to the rifle range to improve your shooting is almost completely pointless, rather than improving your shooting all you are doing is time wasting!
I realise that fixing the shooting range ballistics may not be a priority to the development team but it would much improve the game for many and would allow us to hone our shooting to perfection.
listed below are just some suggestions.
1. fix rifle range ballistics.
2. Human shaped targets (not essential but makes shooting more fun and can help teach people to judge distance on the battlefield)
3. Range markers on the rifle range (wooden posts painted white at 25 or 50 yard intervals).
4. More room to shoot (moving the targets farther away so players can practice musketry at longer ranges).
thank you for your time.
kind regards
Raggy