Originally Posted by
Lightfoot
I've mainly noticed it with other people flying across the landscape like apparitions. A few were moving and loading their guns at the same time. But these are more bugs or synch issues that may be as likely caused by the players computer as the game.
However, movement rate can't be estimated very accurately as a measurement of distance without knowing what the developer's used in their programs. Being a professional programmer I know how its done. The animation doesn't control movement. The aviator is moved according to parameters within the software. The people creating the animations try to make the animations come as close as possible to match the speed of movement but it isn't synchronized. Campfire does a much better job than what I have observed in other games but I don't know whether you can turn it into a so many yards per minute number to use to turn time of movement into distance. If the developers decide to publish the factors they are using it will be possible but this is Alpha, it probably will change.