Hey, check out my thread. I draw some pictures on a few later pages specifically dealing with meelee (on page 3) and how individual morale would counter it realistically. Afterall... if anyone sprinted alone with his bayonet into enemy ranks (from any angle) we'd probably have heard about it in the books.
http://www.warofrightsforum.com/show...-to-harness-it
failedcharge.jpg
"Rambos" are not a problem that is going to go away just because players suddenly don't respawn or play counts go up. As long as individual players have the ability to 'charge' alone or in a disorganized cluster****, you empower single players to do a lot of disrupting and damage.
You also force people to cancel their reloads. If I were running a team within 100 yards of an enemy and they fired a volley then I'd have some guys charging in order to nullify their firepower. You think players are going to stand in a line and role play because of not respawning? I love realism but that isn't necessarily what I'm going to do on my own free will, especially not without a reason or with incompetent leadership. Too many folks are imagining role play as gameplay. You've got a tsunami of disappointment coming your way. You guys aren't realizing that you owe this game a competitive mindset. Stop trying to form 10 guys into double ranks and start playing competitive with tactics that work so that it can be adjusted. The trolls you are seeing flood the gameplay... the lone wolves...
This is only the beginning. Mark my words. You can warn/ban as many as you want, they'll keep coming as the price lowers. When players join a game and have one thing in mind (Civil War combat) and they find another (non-competitive role-playing/reenacting), some of them are going to find other ways to entertain themselves. I just came from an ultra realism community that was ravaged by trolls as the game became free and Youtubers starting showing off what you could do in the game. People assumed they would not be attracted to a realism game and yet this is the juiciest target out there and with 3D voice.
I happen to agree with this statement as meelee is. Fortunately I suspect the developers will do something to counter it, which is better than nothing.
The bayonet was seldom was actually used to thrust it into someone's body. If you think otherwise, you're living in a fantasy. One historian who I trust put the estimate on bayonet deaths in the civil war at 1000. As someone said the use of it was often exaggerated. You may assume that the 20th Maine, in a famous bayonet charge, bayoneted some rebs. Is it known that one single reb was bayoneted? It's difficult for some to believe why anyone wouldn't but it just was not a weapon that people liked to use. When people were 'bayoneted' it was often in an extremity or exaggerated prodding altogether. Hollywood does no service to Civil War combat in this manner. Look at Lincoln's ridiculous opening combat scene that never happened in real life. One guy get's stabbed by 3 bayonets at once and in real life the incident they are talking about had no meelee combat. The bayonet was a weapon of fear. If you want to simulate it... you have to have fear. Just saying.... my concept of individual morale would help solve a lot of these problems.
Player behavior is not going to change much with a larger number of players. If anything it will get worse.
When players are even following officers, the officers will overuse meelee attacks anyhow. They already do. It doesn't help that they are doing basically nothing when at range. In all shooters I've played involving realism, everybody always is itching to close in whether it's to their advantage or not. It's far worse when you (and your enemy) have a disorienting, complex reload process and the bayonet is a lot faster and surer way to get the job done.
I don't want that done either. As someone who plans on hosting a server I don't give a rip about anyone's status in any company for the sake of running events.