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Thread: Burnside Bridge

  1. #21
    Spawn placement and spawn times are also a huge factor. I'd warn against trying to make it so it's an onslaught that overruns the bridge every time. You already have this flag bearer spawn system coming which could potentially change gameplay quite a bit. You can expect a more sustained assault on the bridge itself if there's people being pooped out right on the attacking side. To be honest, I believe the reb side on the slope is very exposed to good marksman while the union side does have some cover. It's just a small distance to get through and there's nothing beyond the kill power of bullets to discourage you from crossing at present.


    I'm a big fan of stacking one team or the other at times. I always hosted events on Omaha beach giving the attackers a significant player advantage while the defenders had more LMGs. It was still extremely hard to get off the beach still if the defenders were well-placed but it presented a more realistic problem than just moving a defender's spawn back somewhere stupid or messing with spawn times.
    Last edited by Poorlaggedman; 09-14-2017 at 01:58 AM.
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  2. #22
    David Dire's Avatar
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    Personally I believe that a proper morale system would balance the map. Yankees no longer could fight purely with charges, and rebs would slowly lose morale as their forces were destroyed in detail as well as be charged and losing their position.

    26 vs 32 would be nice, aswell.
    http://i.imgur.com/STUHVb8.png

  3. #23

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    Quote Originally Posted by David Dire View Post
    Personally I believe that a proper morale system would balance the map. Yankees no longer could fight purely with charges
    I mean, that's kinda how it went IRL, so...

    Best,
    Dman979

  4. #24

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    Quote Originally Posted by Poorlaggedman View Post
    Spawn placement and spawn times are also a huge factor. I'd warn against trying to make it so it's an onslaught that overruns the bridge every time. You already have this flag bearer spawn system coming which could potentially change gameplay quite a bit. You can expect a more sustained assault on the bridge itself if there's people being pooped out right on the attacking side. To be honest, I believe the reb side on the slope is very exposed to good marksman while the union side does have some cover. It's just a small distance to get through and there's nothing beyond the kill power of bullets to discourage you from crossing at present.

    I'm a big fan of stacking one team or the other at times. I always hosted events on Omaha beach giving the attackers a significant player advantage while the defenders had more LMGs. It was still extremely hard to get off the beach still if the defenders were well-placed but it presented a more realistic problem than just moving a defender's spawn back somewhere stupid or messing with spawn times.
    Absolutely agree! The flag bearer would indeed provide a more sustained effort, pending the spawn times they associate with respawning on a flag bearer, no question about that. My main point of the last few posts was mostly to point out, that in my mind 32 vs 32 just doesn't capture the feel of being outnumbered, just b/c one side is given more tickets. At some point, the number of physical avatars on the battlefield should have to play a role. And your point concerning nothing beyond bullets to discourage at present is well taken, unless the AI artillery is focused on the approaching road to the bridge.

    One thing I did recently notice at Antietam is that the cover on the ridge where the Georgians overlooked the creek, today, would provide little ability to take shots at the opposing Union force marching toward the bridge, as the cover is well overgrown. Unfortunately, this is represented in-game, versus banks on the creek that are represented by bare tree lines and scorched earth from the effects of artillery. So basically placing Confederate soldiers too far up on the ridge, on the right flank, does not provide the ability to take aim at approaching Union forces as would be necessary to begin causing chaos and consuming those large number of tickets at a fairly slow pace. I'd like to see the trees on both sides of the creek to be thinned out a bit. Not saying it should be bare, but I think the skirmish map would be best served with a considerable thinning of trees.

    Quote Originally Posted by Dman979 View Post
    I mean, that's kinda how it went IRL, so...

    Best,
    Dman979
    Also agree with your sentiment! And though people have discussed in the past that the game *should* not be a reenactment of how history went, but a game to allow people to potentially change the outcome of history through these mini skirmishes. How neat would it be if a map like the Rohrbach Bridge took into consideration a clock-event that dictated if the Confederates held off the Union for a certain period of time, that A.P. Hill's men would show up from Harper's Ferry in time to not only repel the Union "Final Attack", but in time to show up on the C.S.A. right flank and proceed forward to provide support to the battle raging AT the bridge?
    Last edited by dmurray6; 09-14-2017 at 02:53 PM.
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