Originally Posted by
Poorlaggedman
There is wayyy too much respect for unelected/unappointed officers.
Too often I'm finding most players willing to follow any random person in an officer class as if they automatically know what they're talking about. A lot don't. I have guys asking me to stand in double ranks when there's 8 of us. Stop. it. Stop asking me to fire by volley for no reason. You're just assuming we even have a target or have any idea where the enemy are, when not everybody does. Doesn't anyone say anything about where the enemy is? They're too focused on drill and ceremony with public players.
The smart leaders aren't going to spawn in a server with 10 players as an officer. They're going to carry a musket. Stop assuming the developers have appointed people over you and just play the darn game. Many officers aren't there to help the team. They're there to feel special. Winning happens by chance in those circumstances. Numerous times I spawn in and someone's like "alright guys load and fix your bayonets and line up, double ranks." They have no idea what they're talking about. And the enemy team captures the point before we can even get there. This has happened multiple times in the East Woods because the people trying to assert dominance don't even know the map they're on. They don't know what map is next in the rotation. They have no plan, no idea. They waste time and initiative. There is zero connection between the Officer Class and competence. Stop. Assuming. There. Is. Work together and if leaders emerge then they emerge. You should find them in the field, alive and keeping a sustained effort not in the spawn with you every single time you die.
If you want to host an event and reenact, go for it. But is anyone here actually interested in testing the limits of the game so we can, you know, discover and discuss the problems? Why does that have to come later.