Results 1 to 6 of 6

Thread: "Unlock" officers?

  1. #1

    USA Lieutenant General

    Kane Kaizer's Avatar
    Join Date
    Feb 2017
    Location
    Free Kansas
    Posts
    50

    "Unlock" officers?

    Just an idea. Would it be possible to add a requirement that a certain number of enlisted men (would recommend at least 10) is required before an officer (or NCO with a revolver) for that regiment can be spawned? Right now it just causes issues with smaller skirmishes (5 v 5 for example) where one team could decide to all go officer/NCO while the other team has something like one officer and a group of riflemen. In larger games it's not an issue, just the small ones.

  2. #2

    USA Lieutenant Colonel

    David Dire's Avatar
    Join Date
    Nov 2015
    Location
    America
    Posts
    681
    I would support this. What about 6 men for every officer/NCO?
    http://i.imgur.com/STUHVb8.png

  3. #3
    Moderator

    CSA Major

    Leifr's Avatar
    Join Date
    May 2015
    Posts
    649
    Quote Originally Posted by Kane Kaizer View Post
    Just an idea. Would it be possible to add a requirement that a certain number of enlisted men (would recommend at least 10) is required before an officer (or NCO with a revolver) for that regiment can be spawned? Right now it just causes issues with smaller skirmishes (5 v 5 for example) where one team could decide to all go officer/NCO while the other team has something like one officer and a group of riflemen. In larger games it's not an issue, just the small ones.
    This would be nice.
    Captain Jim J. Digby, 8th Virginia Regiment, Company 'H'

  4. #4

    USA General of the Army

    A. P. Hill's Avatar
    Join Date
    Oct 2015
    Location
    In Maryland State Near to both Antietam and Gettysburg, Harper's Ferry et al.
    Posts
    2,443
    Quote Originally Posted by Kane Kaizer View Post
    Just an idea. Would it be possible to add a requirement that a certain number of enlisted men (would recommend at least 10) is required before an officer (or NCO with a revolver) for that regiment can be spawned? Right now it just causes issues with smaller skirmishes (5 v 5 for example) where one team could decide to all go officer/NCO while the other team has something like one officer and a group of riflemen. In larger games it's not an issue, just the small ones.
    I agree with this ... and I think I'd add that I'd start with NCO's being unlocked first then Lieutenants, then Captains. For now. And 10 is a good number as it corresponds with the number required to keep a company active in the company tool.

  5. #5

    CSA Captain

    Gator's Avatar
    Join Date
    Apr 2017
    Location
    Florida, USA
    Posts
    46
    ehhh i don't know this could conflict with future character customization.
    2Lt. Obadiah Peyton. 2nd Georgia Infantry Company G

    Ancestors:
    Major Charles S Peyton - 19th Virginia Infantry
    John Daniel Belcher - 13th Georgia Infantry
    Elijah Clark Belcher - 47th Georgia Infantry
    William Hughes - 7th Wisconsin Infantry
    Cpt. Thomas J Peyton - Fry's Company, Virginia Light Artillery

  6. #6

    USA Lieutenant Colonel

    F. L. Villarreal's Avatar
    Join Date
    Jan 2017
    Location
    United States of America
    Posts
    299
    Splendid idea!
    Major F. L. Villarreal
    2nd Massachusetts Regiment HQ

    CLICK SIG IMAGE TO ENLIST!!!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •