Hmmm. Maybe I was glitched. I was spamming the R key for all it was worth to cancel the reload but to no avail. I'll have to try it out in a less hectic setting.
Yes
No
I have my own ideas on the subject
Hmmm. Maybe I was glitched. I was spamming the R key for all it was worth to cancel the reload but to no avail. I'll have to try it out in a less hectic setting.
I think segmented reloading would become dull if it was split more than loading and placing a cap. That could also open the option of recapping instead of having to repeat a reload to troubleshoot a failure to fire.
That makes sense, wish I'd known about it before!
Reloading is a balance between historical reality and game playability. You could introduce all manner of segments to re-loading and make it too realistic to the point of not being fun. I like the idea of the reload animation giving you a sense of how slow it can be, but you can cancel in an emergency. That would seem to be the right balance right to me.
"C’est magnifique, mais ce n’est pas la guerre: c'est de la folie"