View Poll Results: A good addition to WOR?

Voters
93. You may not vote on this poll
  • Yes

    61 65.59%
  • No

    26 27.96%
  • I have my own ideas on the subject

    6 6.45%
Page 9 of 9 FirstFirst ... 789
Results 81 to 83 of 83

Thread: Segmented Reloading

  1. #81

    CSA Major

    John Jones's Avatar
    Join Date
    Jul 2017
    Location
    UK
    Posts
    122
    Hmmm. Maybe I was glitched. I was spamming the R key for all it was worth to cancel the reload but to no avail. I'll have to try it out in a less hectic setting.

  2. #82

    USA Private

    Curbe's Avatar
    Join Date
    Dec 2018
    Location
    Kentucky
    Posts
    3
    I think segmented reloading would become dull if it was split more than loading and placing a cap. That could also open the option of recapping instead of having to repeat a reload to troubleshoot a failure to fire.

  3. #83

    Join Date
    Dec 2018
    Location
    United Kingdom
    Posts
    29
    Quote Originally Posted by TrustyJam View Post
    You can cancel your reload at any time by pressing R.
    That makes sense, wish I'd known about it before!

    Reloading is a balance between historical reality and game playability. You could introduce all manner of segments to re-loading and make it too realistic to the point of not being fun. I like the idea of the reload animation giving you a sense of how slow it can be, but you can cancel in an emergency. That would seem to be the right balance right to me.

    "C’est magnifique, mais ce n’est pas la guerre: c'est de la folie"

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •