Alright, so, this dawned on me while actually studying for a test.
We constantly have debates on how realistic people want the game to be, right? Some people want some realism, reloading takes time, formations, etc etc. but with the aspects of a game (i.e., bonuses for being in formation or multi-hit bayonets). Some people though want everything to be very realistic, true life levels, if you reload twice or mess up your rifle can end up firing two balls and be damaged and stuff like that. Why don't we just make a casual mode, and hardcore or realistic mode, something like that. Both parties can have their own thing and not constantly complain about it being too realistic and not fun or unrealistic and not fun. This is not something I would implement until Early Access at the earliest as the mechanics of the game need to be tested, period.