Originally Posted by
Add man
Thank you for your input, I appreciate reading what others have to say.
Yes, I'm not saying that I demand a soft lock system to be added immediately, but rather as time goes on and the rest of the kinks are banged out we can see a feature like this. Drilling and learning to march works to an extent. The only reason I think this should be a feature is that this is a game, and not real life. Real life consists of a 3D space in which you have all of your senses, the most important ones being touch and depth perception, which makes it a simple task to walk beside someone or a group of people without thinking. In a game, however, you only have a 2D screen to work with and sight as your only ally. You have to unnecessarily micromanage your position and use the existing alt key to look to make sure you're still heading the correct direction and aren't marching off with the rest of the people behind you who also can't see the person next to them in some random area, and just rely on the person in front of them to lead his or herself. I just think a lock feature will take away that stress that we have to deal with.
As for the officer strictly leading the line, I feel that whichever player positioned in front of the line could perform the task just as easily. It doesn't really matter who leads and who doesn't, so long as they're in the front.
I'm not a coder however, nor am I or have ever produced a game on the scale and depth such as this one, so I'm not familiar with the difficulty of coding in a system such as a lock. Thank you for reading this.