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Thread: Bayonet Charge

  1. #11

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    Quote Originally Posted by McMuffin View Post
    It's not needed. The bayonet system when finished will be considerably better than it is now, and better than BF1. And as Shiloh said, hand to hand combat was not super common because people didn't want to go into the enemy lines with a bayonet and their friends, possibly facing multiple walls of fire. And the BF1 system does a whole animation and you are incredibly vulnerable along with you cannot easily maneuver or get out of it, which we would want in WoR.
    Better than BF1 (That will require a lot, as its very good )..... How do you know ? No one knows much about that, except those who make the game.
    And the claim that bayonets where not used much is not right .... Its build on the perception that only a few came into field hospitals with stab wounds ... And then the conclusion, that it was rear cause of death. Its wrong !
    Close combat was deadly ... And the dead stayed on the battelfield, no one will ever be able to tell the right numbers of deaths cause by the bayonet, for the same reason.
    Last edited by TheRegulator; 12-02-2017 at 12:14 PM.

  2. #12

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    Quote Originally Posted by TheRegulator View Post
    Better than BF1 (That will require a lot, as its very good )..... How do you know ? No one knows much about that, except those who make the game.
    And the claim that bayonets where not used much is not right .... Its build on the perception that only a few came into field hospitals with stab wounds ... And then the conclusion, that it was rear cause of death. Its wrong !
    Close combat was deadly ... And the dead stayed on the battelfield, no one will ever be able to tell the right numbers of deaths cause by the bayonet, for the same reason.
    Well, if they don't try and improve the system then they will have an unfinished and broken melee system, so I can feel that it is safe to assume it will get better. If we can stab someone with a bayonet, that's all we really need.
    Last edited by McMuffin; 12-04-2017 at 11:52 PM.

  3. #13
    As someone who plays a lot but has 50/50 success rate with the bayonet... i still feel the system you have now and are developing is much more realistic and appropriate than a Battlefield charge. i do however find it a little annoying when someone I've just backstabbed just turns around and blows my head clean off.
    Keep up the good work devs..

  4. #14

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    Quote Originally Posted by Joe_Pineapples View Post
    As someone who plays a lot but has 50/50 success rate with the bayonet... i still feel the system you have now and are developing is much more realistic and appropriate than a Battlefield charge. i do however find it a little annoying when someone I've just backstabbed just turns around and blows my head clean off.
    Keep up the good work devs..
    I agree with Joe here, not quite sure what i'd change exactly but the melee system could use a bit of work. I guess finding a balance so people won't be encouraged to charge all the time is gonna be an issue as well. It's still fun, but the issue Joe mentions is downright infuriating sometimes.

  5. #15

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    A momentum based system might work well. Charging would be a real gamble as to have an effective one you'd have to expend loads of stamina sprinting but you could one shot people. The system works vice versa though so if someone standing still stabs you while your running at them you'd run yourself through with your own momentum, and they (the defender) would still have most of their stamina left to kill other people. The resulting system would make it so that:

    A: You could only successfully charge with greater numbers.
    B: A smaller line could still easily beat you anyway (if they're well trained).

    Either way backstabs should be one-shots considering you don't have to worry about the other person trying to defend himself.
    Additionally there should be a chance that your bayonet gets stuck in someone when you kill them and you have to take a few seconds to get it out.

  6. #16
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    One very simple solution to this, tie melee combat to stamina and make it drain fast, you get a representation of the brief adrenalin rush of the bayonet charge/defence while avoiding the game 'meta' of the fixated melee player.

  7. #17
    WoR-Dev TrustyJam's Avatar
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    Quote Originally Posted by Sox View Post
    One very simple solution to this, tie melee combat to stamina and make it drain fast, you get a representation of the brief adrenalin rush of the bayonet charge/defence while avoiding the game 'meta' of the fixated melee player.
    This is already in-game.

    Charging in melee as well as stabbing (both missing and hitting) reduces your stamina.

    - Trusty

  8. #18
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    Quote Originally Posted by TrustyJam View Post
    This is already in-game.

    Charging in melee as well as stabbing (both missing and hitting) reduces your stamina.

    - Trusty
    I wish I was there to see it. I've watched YouTube game play video's til my eyes bleed lol but nothing can replace the actual experience. I imagine you are on the right track then. Our re-enactment society would do an event each year which was not public, kind of like a weekend war game just for us, & even though there were no bullets/fixed bayonets charging was still exhausting to the degree where it really was not a good idea unless you had achieved a numerical superiority first. As most people here already know, combat during the ACW was, for the most part, about shock via massed line firing with melee taking part once it was thought that then enemy was about to break and retreat/rout. If you have found a way to make melee 'short and sharp' then personally I would stick with it until it's perfected.

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