Originally Posted by
Sox
During the war the average range that regiments engaged during a 'fire fight' seems to have been around a hundred yards. So it seems to me, that in a game, the standard Infantry weapons should be accurate at that distance at least. Three problems that are related to accuracy, from what I've seen so far, seem to be 'weapon sway, gun smoke and the timing of officers commands between 'aim' and 'fire'.
As an ex serviceman & re-enactor I have no clue as to why weapon sway is put into games, it's just not realistic & is something we removed from Unsung after talking to many veterans. The smoke from firing is a double edged sword, during re-enactments it has always depended on the wind of course, in game it does seem to hang a tad too long in my opinion. In almost all the video's I have viewed where line firing is in use the officers are not giving their troops near enough time between the command 'aim' & 'fire', shots are most often 'in the general direction' as opposed to aimed.
Having said all that, if weapons are not performing 'on the range' then obviously they have a problem with ballistics.