* Capture the base.
(Drillcamp). Each Side starts at its base (camp). The object is to take the other team's colors. (conquest flagpole) (and bring them to home base)
Each side has a second base the other team can't reach/shoot at. (arty camp only spawn there if their base is owerrun). somewhere in the middle. if their colors are taken or base overrun. (looses moral)
Enemies flag can also be taken for moral. (enemy flag is despawned after x min). Final push (if the flag is brought to the enemy base), if the flag is saved the time continues.
(also at harpers ferry . schoolhouse r./ antietam(?))
*conquest.
Have random flag positions. (maybe 3 alternatives)
*general.
No last stand if there is a final push. (as the moral of enemy would be lower)
either both sides have a last stand or final push.
final push can only be spawn at base, not flags.
flags;
Choose WHERE to spawn by clicking on flags on the map, own company flag should be displayed bigger.
deaths:
should be hitboxes, distinguish between dead and mortally wounded. (there is a audio playing "DON'T LEAVE ME" - dead do not speak)
animations:
random when loading, attacking.
blocking attacks (bajo) by pressing right mouse if the stab is on front right/left, no blocking from behind.
health:
increase stamina by drinking water.