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Thread: Formation Mechanic

  1. #21

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    Quote Originally Posted by Leifr View Post
    I believe the problem is more maintaining formation whilst moving as opposed to standing in file firing upon the enemy.
    That's where a grid depending on what the Co wants on the ground helps players can form on their dot and move with it. Otherwise you might aswell have bots haha

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  2. #22
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    This is also true, and as such it would seem that the 'soft-lock' option is the answer here with regards to movement.

  3. #23

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    Quote Originally Posted by Leifr View Post
    This is also true, and as such it would seem that the 'soft-lock' option is the answer here with regards to movement.
    Yet to see a source that says the lines and formations were perfect and if we are going for realism you will need some sort of Natural movement when in formation. The grid means the player has to work a soft lock takes away player involvement to me. That's my penny's worth on it

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  4. #24
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    This is the predicament Challis!

  5. #25

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    Quote Originally Posted by Challis89 View Post
    Yet to see a source that says the lines and formations were perfect and if we are going for realism you will need some sort of Natural movement when in formation. The grid means the player has to work a soft lock takes away player involvement to me. That's my penny's worth on it
    Like I said, it would not keep you in formation, it would just help people manage their speed. I don't want a system that locks people in formation, I just want something that will help me manage my speed a little better.
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  6. #26

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    Quote Originally Posted by Legion View Post
    I just want something that will help me manage my speed a little better.
    How can speed be managed better than it already is? Everyone already walks and runs at the exact same pace.

  7. #27
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    Quote Originally Posted by yoyo8346 View Post
    How can speed be managed better than it already is? Everyone already walks and runs at the exact same pace.
    One thing that would benefit from speed automation, for example, would be turning in formation.
    http://i.imgur.com/STUHVb8.png

  8. #28

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    Quote Originally Posted by David Dire View Post
    One thing that would benefit from speed automation, for example, would be turning in formation.
    I suppose wheeling would benefit from it.

  9. #29

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    Quote Originally Posted by yoyo8346 View Post
    How can speed be managed better than it already is? Everyone already walks and runs at the exact same pace.
    In real life you would be able to speed up a tiny bit, or slow down a tiny bit. The human body has an infinite number of different movement speeds.

    Then there lag and differences in ping to consider. Also if one soldier presses their W key a fraction of a second later than his neighbour, he's behind. The current movement system only has three different speeds which are pretty far apart. Add to that things like not being able to really touch shoulders to determine if you're still in the right spot, lessened field of view (no peripheral vision) and it all becomes very difficult, even for the best drilled, to stay in formation.

  10. #30

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    Quote Originally Posted by yoyo8346 View Post
    How can speed be managed better than it already is? Everyone already walks and runs at the exact same pace.
    I would already be happy with an extra speed option between dubble time and sprinting. For wheeling and such. Seems to big of a difference between the two, something in the middle would be good.

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