Originally Posted by
McMuffin
Reinforcements spawning closer does not always help as much mid-battle, especially with maps like Burnside bridge, Hagerstown, Hooker's Push (on the rare occasion the Union actually moves to the spot at all), Dunker's church you can just nail reinforcements right as they enter the point, Piper Farm I think is relatively similar to dunker church where if you move properly you can shut off reinforcements or slow them down if you avdance to the area around the stone wall.
Well, think about this, Burnside bridge is an excellent comaprison to Piper Farm. The fence right next to the point is an excellent fall back point because it is a very defendable area with cover and is within the capture range of the point. But, on Burnside bridge for the first half of the match, a lot of combat will happen up front and where both forces intitally come into contact with each other. And when the Confederates are overrun, similar to when they are overrun on Piper Farm, they retreat back to the very defendable area that may possibly have some reinforcements already there if the Confederates have the men to spare. Combat will focus will shift to this area until one side pushes the other out totally and wins, or the battle continues. Despite that very defendable fence being within the range of the capture point on Burnside Bridge, people don't just sit there for 40 minutes and be bored, no, they go up to the risky area near the bridge, similar to the field at Piper farm but not as open as the field, and fight the Union. So including the stone wall will not create stale combat that is at one spot for the duration of the match. Just like the fence on Burnside Bridge, the stone wall would allow for a solid area to set up premptive defenses for when the main frontal force is gone or just an excellent fallback point in general close to the main combat area, that is within control of the point.