It seems like the only point that was proven was that a massive charge will likely succeed against a rabble. The II Corps boys were all on the same page, using Teamspeak, and everyone else just had to follow them. The CSA team was likely a confused mess of players (some of whom likely were forced onto the team), not all using Teamspeak or anything else, probably not clear as to who was in command due to the spontaneous team switch, and more representative of what a WoR team will look like during casual play hours rather than event hours. A pre-planned event to test out what a large, organized, determined attacking force will do against a large, organized, determined defending force would be far more demonstrative. If the only point is "the game isn't balanced", it's not much of a point since that's what the devs have reminded us constantly since Skirmishes released.