So I've noticed a few things which I don't think are really helping the development process. Correct me if I'm wrong.
My main cause of concern is that people aren't learning what works in gameplay and they will be chewed apart by people who later on will choose to. I'd really prefer this not to turn into one of those 'events vs public servers' communities.
The best example, perhaps is whether massing your team together really helps at all. There's always value in teamwork but when I'm being asked to shoulder up by some push-over ten 12 year-old with no power, I roll my eyes. There's eight of us dude. This isn't the playground.
There is a very, very, very heavy skew towards a reenacting style of play by current players.
This is bad because we're not getting an accurate picture of gameplay. I get that people are real eager to get the experience they are looking for but what we have now is the gameplay largely sitting in a hammock where it can't be challenged. People need to be more independent-thinking or that hammock is going to overload and come crashing down. As I've said a whole bunch of times, I'd rather have a game that gives you reasons to behave. We'd never know if they were in place though because hardcore donors are willing to sacrifice more. 95% of the players who play this game, won't.
What's coming.jpg
There is wayyy too much respect for unelected / unnappointed officers.
Too often I'm finding most players willing to follow any random person in an officer class as if they automatically know what they're talking about. A lot don't. I have guys asking me to stand in double ranks when there's 8 of us. Stop. it. Stop asking me to fire by volley for no reason. You're just assuming we even have a target or have any idea where the enemy are, when not everybody does. Doesn't anyone say anything about where the enemy is? They're too focused on drill and ceremony with public players.
The smart leaders aren't going to spawn in a server with 10 players as an officer. They're going to carry a musket. Stop assuming the developers have appointed people over you and just play the darn game. Many officers aren't there to help the team. They're there to feel special. Winning happens by chance in those circumstances. Numerous times I spawn in and someone's like "alright guys load and fix your bayonets and line up, double ranks." They have no idea what they're talking about. And the enemy team captures the point before we can even get there. This has happened multiple times in the East Woods because the people trying to assert dominance don't even know the map they're on. They don't know what map is next in the rotation. They have no plan, no idea. They waste time and initiative. There is zero connection between the Officer Class and competence. Stop. Assuming. There. Is. Work together and if leaders emerge then they emerge. You should find them in the field, alive and keeping a sustained effort not in the spawn with you every single time you die.
If you want to host an event and reenact, go for it. But is anyone here actually interested in testing the limits of the game so we can, you know, discover and discuss the problems? Why does that have to come later.