View Poll Results: A good addition to WOR?

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  • Yes

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  • I have my own ideas on the subject

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Thread: Segmented Reloading

  1. #31
    No need for nine steps. I liked it better with three.

    Yeah, the multi-tasking excuses are really lame. The time to type is when you're dead. How is communication more important to Civil War combat than any other? Do tell.

    I would however like the darn game to let me select an option to load as soon as I spawn. And away with that worthless 'deploy' button. Breaking my respawn up into 2-3 segments (wait to hit deploy... start reloading... move out) of 30 seconds a piece is obnoxious.
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  2. #32
    David Dire's Avatar
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    Quote Originally Posted by Poorlaggedman View Post
    No need for nine steps. I liked it better with three.

    Yeah, the multi-tasking excuses are really lame. The time to type is when you're dead.
    How realistic.

    How is communication more important to Civil War combat than any other? Do tell.
    I never said this.
    http://i.imgur.com/STUHVb8.png

  3. #33
    No, you implied it when you said Civil War combat and stated something. As if guys running around on a map spraying 200 bullets a minute don't need it as much as players firing 2 rounds a minute.
    Quote Originally Posted by David Dire View Post
    Considering civil war combat was based in every way off communication, it's a very good point to let players multitas while reloading.
    The purpose, as far as I'm concerned, is to break up the process. Right now only fools reload in close quarters combat (ANYTHING under 75 meters!). If you're going from one extreme ('one step' reloading) to another ('nine steps'), it's okay to stop in between. That will allow players to pause their head bobbing routine and notice the guy bum rushing him. Admittedly you don't really need to look around you already know he's coming. The very thought of a close quarters firefight which is not contrived is so far beyond reach right now in this game it seems impossible.
    Last edited by Poorlaggedman; 10-13-2017 at 03:04 AM.
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  4. #34
    David Dire's Avatar
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    Quote Originally Posted by Poorlaggedman View Post
    No, you implied it when you said Civil War combat and stated something. As if guys running around on a map spraying 200 bullets a minute don't need it as much as players firing 2 rounds a minute.
    ...Considering civil war combat was based in every way off communication...


    I think you should read up on what an implication is.
    http://i.imgur.com/STUHVb8.png

  5. #35

    USA Lieutenant Colonel

    R21's Avatar
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    *Puts on back-seat Moderator Hat*

    Try not to make personal Snipes at eachother, keep it on Topic.

    Also added a Poll.

  6. #36
    +1
    poll is great idea

  7. #37

    USA Brigadier General

    Maximus Decimus Meridius's Avatar
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    I like the idea of segmented reloading but hit three times to fully reload my rifle? I think it will be annoying after the 2nd round.
    http://www.warofrightsforum.com/image.php?type=sigpic&userid=522&dateline=14500460  02


  8. #38

    CSA Lieutenant General

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    Quote Originally Posted by Poorlaggedman View Post
    No need for nine steps. I liked it better with three.

    Yeah, the multi-tasking excuses are really lame. The time to type is when you're dead. How is communication more important to Civil War combat than any other? Do tell.

    I would however like the darn game to let me select an option to load as soon as I spawn. And away with that worthless 'deploy' button. Breaking my respawn up into 2-3 segments (wait to hit deploy... start reloading... move out) of 30 seconds a piece is obnoxious.
    Yea, I kind of thought about the 1,2,3 as I was typing my response, and after seeing that the Gilham commands for a reload fit nicely into associated groups. Group 1 cartridge activities, Group 2 rammer activities, and group 3 finishing activities.

    I think this would provide awesome opportunities for soldiers to accidentally load multiple rounds. For example, they complete steps 1 and 2, and then retreat a decent distance on the battlefield, only to start their reload process over again with step1. Now two cartridges have been rammed. Would provide a great moment to implement a variation of a rifle fire that has two rounds and double powder. Also, I think the segmented reload provides the ability to better react to officer commands. I've been stuck on multiple occasions in the middle of a "fire at will" situation, where then a retreat command or another tactical decision has been made where I need to relocate. I have to either abandon my reload or let it finish. Either way something sucks, I'm either losing a partial reload or I'm disobeying the command to move as a unit.

    In the interest of establishing talking points in defense of a segmented reload, I'd be willing to bet that the reload process was interrupted quite often. This is not an invitation for all forum members to try and prove to me that it was or was not by sending me book quotes and references. Unless you were standing on the field in a battle line (not a reenacator), I don't need to hear your evidence. It's not a concept that can be adequately proven at this point. its just a logical thought. But if you believe that every soldier during the Civil War that started a rifle reload actually finished 100% of the time, well then......I don't know how to respond without chalking up a forum violation!

    I personally don't find a requirement to hit 1,2,3 to reload my weapon any more difficult or annoying as having to remember which function keys to hit to perform any of the other motions in-game (salute and all the others). Only segmenting the reload process would provide a better time to observe your surroundings before beginning the next step. I find trying to use the free-look (alt) key just as annoying as watching my head change directions during the reload. I think its fairly impossible to keep track of an approaching enemy using free-look while loading. So I'd likely look around (if the situation called for it) between steps 1, 2, and 3, if the reload was to become segmented.

    Regards,
    Civil War Ancestors:

  9. #39

    CSA Captain

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    I love this game for its historical immersion but please don't add multiple buttons for the reload.
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  10. #40
    David Dire's Avatar
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    Also, a good commander will have you resting, or at least not loading, whenever he gives a movement command. Retreating is for "every man for himself" and is for you to do your own thing.
    http://i.imgur.com/STUHVb8.png

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