Originally Posted by
FrancisM
So what if there are three companies who like eachother that want to form a single unit, and three other companies of the same historical regiment who want to form a single unit, but they hate eachother?
It's somewhat foolhardy to assume that everyone is going to act, vote and press unhappy buttons based on their own personal happiness. As with every game and gaming community, there will be a bunch of casuals plus a core of very active players in the command positions. I can already see regiments forbidding their members from pressing the unhappy button to avoid mutinies, or demoted people rallying up the regiment in a coup. I'll admit that I find the system very interesting and I am looking forward in seeing how it will work once the game really releases, but when designing the system, you should assume that while most regiments won't experience problems, everything that could theoretically go wrong, will eventually go wrong.