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cheeyeah
11-28-2016, 04:34 AM
1.could developer make an a access for palyer to host game?that mean create a sever by player
2.i see when sodiers die they sees not normal before fall upon the ground. they like be grabbed and hit gruond too fast,,,could make it fluently???
3.when commander take order could you make some voice others could heard?? example,"Forward...March!!!" when commer choose the order march? i think a order menu is needed,,just some simple and useful orders,,,dont you think so??or command only by chat?? or sth else??

Hinkel
11-28-2016, 06:50 AM
Thank you very much,
You should be aware that we are in the technical alpha! Most likely everything ingame right now will get adjusted, improved or entirely removed.
Besides that, a whole bunch (nearly all) of features are missing right now. We dont have any death animations ingame, cause there is no pvp at the moment. So you can't see anyone die right now. If you respawn, its just a server animation played, which looks like the person is dying.

There is no command system ingame, cause we are in the technical alpha and the entire officer gameplay is missing right now. There is no sound added for officers or any other soldiers, no voices or command options. Right now, you can use the ingame voice chat or regular chat. The entire command menu is not included, because its a technical alpha :)

So death animations as well as the command system are not importent at the moment and will be added during the development ;)


We also published a release plan during our Kickstarter Campaign:

Technical Alpha, right now:

Drill Camp Map with basic units and gameplay options


To be added during Skirmishes Phase 1 (Closed Alpha):

Antietam skirmish areas
Additional weapons
Regiments Classes (private, NCO, Flag bearer, officer)
First iteration of the order/command system

To be added during Skirmishes Phase 2 (Closed Beta):

Additional skirmish areas
Additional weapons
More regiment variations
Classes (Sharpshooters)
2nd iteration of the order/command system

To be added during Early Access:

Additional skirmish areas
Additional weapons
Artillery branch
Cavalry branch
More regiment variations
Classes (Battery Commander, General)
Complete chain of command system (General to officer to privates)
Own server code implementation allowing for massive player amounts
Complete and fully explorable Harper’s Ferry, South Mountain, Antietam & Shepherdstown maps
Historical battle gamemode
And much more!!!