PDA

View Full Version : 150 player stress test



TrustyJam
01-15-2018, 02:56 PM
Hello gents,

We'd like to invite all backers with alpha access to participate in a 150 player skirmish stress test this saturday at 21 (9 PM) GMT+1 - that's 3 PM EST for our yankee friends on the WoR 1 NA Skirmishes server.

This test is strictly to push the boundaries of our systems and a stable experience (if we ever get to 150 players that is) should thus not be expected.

We look forward to be seeing you there!

- Trusty

Leifr
01-15-2018, 02:58 PM
:cool:

Scottvdken
01-15-2018, 03:00 PM
Count me in! 100 player battles on the server last night were awesome. I think I only crashed once, iirc.

LaBelle
01-15-2018, 03:38 PM
Oh hell yeah.

[PFC]Vince Tomcato 60th
01-15-2018, 03:46 PM
Ill Be there :D

VOLCUSGAMING
01-15-2018, 03:58 PM
If I'm free, I'll definitely be there! It sounds awesome. Now "Several hundred players" don't seem unrealistic, or at least more credible than in 2015. ;)

Charles Caldwell
01-15-2018, 04:07 PM
150... now we are talking! Me and the North Carolina's are in!

Scythian PJ
01-15-2018, 04:55 PM
6th AL Co. K will be there. I hope.

Shiloh
01-15-2018, 04:56 PM
Wow! You can expect a handful of men from the 42nd.

J.Stockton
01-15-2018, 05:03 PM
We will see yall there.

Kyle422
01-15-2018, 05:32 PM
Ill be there sounds fun!


- Kyle

A. P. Hill
01-15-2018, 05:51 PM
Save me a space!!! I will be there.

I would like to encourage all the folks associated with the Light Division holding alpha access to be there!

McMuffin
01-15-2018, 06:30 PM
Holy shit! You will see me on that!

zwood
01-15-2018, 10:07 PM
38th NC will be there!

RhettVito
01-16-2018, 12:36 AM
See ya guys there!

yoyo8346
01-16-2018, 12:40 AM
9pm GMT+1 is actually 3pm EST (GMT-5). 6 hour difference.

Soulfly
01-16-2018, 09:50 AM
Save me a space!!! I will be there.

I would like to encourage all the folks associated with the Light Division holding alpha access to be there!

I will try my best to answer my generals call

TrustyJam
01-16-2018, 12:33 PM
9pm GMT+1 is actually 3pm EST (GMT-5). 6 hour difference.

Good catch, thanks. Must have been a shoddy converter I used. :)

- Trusty

Maximus Decimus Meridius
01-16-2018, 03:15 PM
The German Volunteers will try to take part.

I hope we get some space there ;)

RhettVito
01-16-2018, 04:47 PM
I would love to see a 150 man volley !
It would really test the server if we did that for a little while on drill camp


https://youtu.be/E8mdmDpt4xI?t=302

TrustyJam
01-16-2018, 05:17 PM
I would love to see a 150 man volley !
It would really test the server if we did that for a little while on drill camp


https://youtu.be/E8mdmDpt4xI?t=302

It tests the server quite a bit more with the action and movement taking place in skirmishes than players standing still firing. :P

But yeah I'm looking forward to be seeing huge lines on the drill camp servers at some point again as well.

- Trusty

12Monkeys
01-18-2018, 10:47 PM
cant wait :D

McMuffin
01-18-2018, 10:58 PM
The drill camp part is more for people wanting to see 150 players doing what they usually only see 30-40 people at best doing such as volleys and a massive line.

Jeeperswerewolf
01-20-2018, 05:38 PM
I will attend.

Redleader
01-20-2018, 08:47 PM
So far so good,the server survided...our ears didn't :) (we got some strange helicopter noises, well we got toured of duty)
It's pretty impressive seeing some many people on.

Charles Caldwell
01-20-2018, 09:14 PM
Ran smooth except for the god awful sound bug.

Also when you die, the death sounds are like....... I'll quote one of the CSA players "Gang raped on a retard bus!" ;)

Saris
01-20-2018, 09:35 PM
I aint not fortunate son but event ran well


https://www.youtube.com/watch?v=qV4Q-RSQCq0

TrustyJam
01-20-2018, 09:42 PM
Thanks to everyone who showed up!

We reached 147 players and the servers ran decently with no crashes.

And yes, the audio issue did make it sound like we were in country. :P

- Trusty

A. P. Hill
01-20-2018, 09:53 PM
Good news. The sound issue was sporadic ... not constant for me. Much like the hit or miss since the engine update. Graphically my game ran fine.

Ready for the 200 man test. :)

Lightfoot
01-20-2018, 10:54 PM
For me, sound was pretty much shot throughout. Frame rate dropped into range of 15-20 (I use Medium quality setting with a GeForce GTX 1070 GPU).

McMuffin
01-20-2018, 11:07 PM
The event ran much better than I expected, I didn't even expect it to get past 120, but that was the capacity it ran best at during the event. The sound bug was terrible, but, the good news is that all of the issues we encountered I am very confident that the developers can fix, so I'm hyped to see how this goes!

Overall though, I think that the server was most stable at 125 people, but, 140 people on the server was playable except for the sound bug much more prominent and frames dying more often.

Syre Lancaster
01-21-2018, 04:55 AM
Mmm was a good even, look forward to seeing the videos about it.

Charles Caldwell
01-21-2018, 11:43 AM
I was surprised at how stable it was at 140... I expected a huge drop in fps. With the drill camp charge I dropped by about 20 fps, which isnt that bad really.

I think however there is a strong call to limit any further increase in numbers at this stage. I'd be happier with there being a consolidating on the progress so far, and working on further stability and optimisation.

I think for me the golden number would be 150 and stick on that.

Leifr
01-21-2018, 12:17 PM
Agreed, and I'm sure CFG have sensible targets in sight.
Last night, at the peak of the fighting, was utterly fantastic. I'm looking forward to more reward tiers opening out and seeing such numbers regularly.

LaBelle
01-21-2018, 03:04 PM
I had no frame drops save for the 140 man charge, and that was from 60 to 50. Machine handled it well, servers held up. One thing: A few players reported the sound bug in the NA event later that night, with 80 players.

A. P. Hill
01-21-2018, 03:11 PM
On a side thought regarding this 150 man playability. I am certain this information is going to find it's way back to Cryengine & Co. Perhaps this will inspire them to step up engineering on their end to be more supportive of greater player numbers. :)

Fancy Sweetroll
01-21-2018, 04:40 PM
I'm pretty sure I found a solution for the sound bug, though we wont know for certain until the next 150 player event. It may even also come with a small performance increase on the clients!

McMuffin
01-21-2018, 05:26 PM
I'm pretty sure I found a solution for the sound bug, though we wont know for certain until the next 150 player event. It may even also come with a small performance increase on the clients!

Good to hear! Was it triggered by a specific player count because it seemed to only occur at a certain player count and above (80-ish)?

Fancy Sweetroll
01-21-2018, 06:11 PM
The problem was that too many sounds was being triggered at the same time. Footsteps, shouts, screams, bullet hits. So now those will only actually trigger the sound if you are within a reasonable distance of those sounds. Gunshots will always play.

TheRegulator
01-21-2018, 09:46 PM
Fantastic battel ... Its not just a fight anymore.
I recorded the "Battel" on Hagerstown Turnpike, the 2 charges by 42Pa under command of major Stone. Finished uploading in about 2 hours ...