PDA

View Full Version : Map borders and playable regiments per map



Tobi1202
04-29-2021, 02:03 PM
Hey guys,

I had some ideas that i wanted to share with you, because maybe they are actionable.

First of all, i think we shouldn‘t aim for the target to have more players than 150 on one server. The current servers aren‘t that stable with so many players on it and it often gets really laggy.
Neverthenless to give the players some "new" experiences without having to add more maps would be (at least in my opinion) to open up the map borders a bit more. So you would have more options to engage the enemy what would benefit new tactics and movements. We have currently the same movements every time on the most maps because any other would be suicidal or just impossible because of the desertion zone. I think this could have a really great impact, but correct me if you think otherwise.
For example i am also a huge fan of the map "Hooker's Push", it gives you more options because of the map size (it could use a little more room in width though). I would like to see more maps like this (for example if you put Piper Farm and Bloody/Sunken Lane together or Dunker Church and Cooke‘s Countercharge). But this is only my opinion. The maps don‘t need to have that size, I know most guys don‘t like the long way to the action, but some more space would be cool like described above.

My suggestion could also be combined well with my second point, having more regiments to choose from per map.
I think, there are only two because of the number of players being able to play on one server. Even if it would be really cool being able to choose like on the drill camp which unit you want to play or to set all up with admin tools, it just would help for now if we have one regiment more to choose from than just two (especially on maps where you have one unit with limited breech loadern). I am helping to organize events with the United European Community but i think every event host can comprehend that with three instead of two regiments per map it would be a lot easier to set up the organized battles. Like mentioned before, if there is on one map a breech loader unit with limited men it gets difficult to set up the companies for this side. Bigger companies will have to share one regiment and this is always tough. I also think that the public player base could benefit from this, because one more regiment gives more tacitcal options to flank the enemy succesfully. We have currently two regiments per side, so 75/2 = 37,5 men per regiment. Not counting in the officer, who has only the pistol and the flag that would make 35,5 men with rifles to follow (more or less) one officer. You all know that this is almost never the case but still, thats what the numbers say. If you now would have 3 instead of 2 regiments per side you would have 25 men per regiment and again without the officer and the flag still 23 soldiers. That is a more than 10 men difference, yes, but it could make the life of event hosts a lot easier, provide more tactical options and making the game a bit more dynamic because of 3 flag bearers.

Together with a bit bigger maps this could be a very cool thing in my opinion, let me know if i am dreaming to much here or if it really could be possible.

Saris
04-29-2021, 06:45 PM
Hey guys,

I had some ideas that i wanted to share with you, because maybe they are actionable.

First of all, i think we shouldn‘t aim for the target to have more players than 150 on one server. The current servers aren‘t that stable with so many players on it and it often gets really laggy.
Neverthenless to give the players some "new" experiences without having to add more maps would be (at least in my opinion) to open up the map borders a bit more. So you would have more options to engage the enemy what would benefit new tactics and movements. We have currently the same movements every time on the most maps because any other would be suicidal or just impossible because of the desertion zone. I think this could have a really great impact, but correct me if you think otherwise.
For example i am also a huge fan of the map "Hooker's Push", it gives you more options because of the map size (it could use a little more room in width though). I would like to see more maps like this (for example if you put Piper Farm and Bloody/Sunken Lane together or Dunker Church and Cooke‘s Countercharge). But this is only my opinion. The maps don‘t need to have that size, I know most guys don‘t like the long way to the action, but some more space would be cool like described above.

My suggestion could also be combined well with my second point, having more regiments to choose from per map.
I think, there are only two because of the number of players being able to play on one server. Even if it would be really cool being able to choose like on the drill camp which unit you want to play or to set all up with admin tools, it just would help for now if we have one regiment more to choose from than just two (especially on maps where you have one unit with limited breech loadern). I am helping to organize events with the United European Community but i think every event host can comprehend that with three instead of two regiments per map it would be a lot easier to set up the organized battles. Like mentioned before, if there is on one map a breech loader unit with limited men it gets difficult to set up the companies for this side. Bigger companies will have to share one regiment and this is always tough. I also think that the public player base could benefit from this, because one more regiment gives more tacitcal options to flank the enemy succesfully. We have currently two regiments per side, so 75/2 = 37,5 men per regiment. Not counting in the officer, who has only the pistol and the flag that would make 35,5 men with rifles to follow (more or less) one officer. You all know that this is almost never the case but still, thats what the numbers say. If you now would have 3 instead of 2 regiments per side you would have 25 men per regiment and again without the officer and the flag still 23 soldiers. That is a more than 10 men difference, yes, but it could make the life of event hosts a lot easier, provide more tactical options and making the game a bit more dynamic because of 3 flag bearers.

Together with a bit bigger maps this could be a very cool thing in my opinion, let me know if i am dreaming to much here or if it really could be possible.

Ill support this, I've been arguing for this for months.

Jigsaw
05-08-2021, 12:46 AM
Hey guys,

I had some ideas that i wanted to share with you, because maybe they are actionable.

First of all, i think we shouldn‘t aim for the target to have more players than 150 on one server. The current servers aren‘t that stable with so many players on it and it often gets really laggy.
Neverthenless to give the players some "new" experiences without having to add more maps would be (at least in my opinion) to open up the map borders a bit more. So you would have more options to engage the enemy what would benefit new tactics and movements. We have currently the same movements every time on the most maps because any other would be suicidal or just impossible because of the desertion zone. I think this could have a really great impact, but correct me if you think otherwise.
For example i am also a huge fan of the map "Hooker's Push", it gives you more options because of the map size (it could use a little more room in width though). I would like to see more maps like this (for example if you put Piper Farm and Bloody/Sunken Lane together or Dunker Church and Cooke‘s Countercharge). But this is only my opinion. The maps don‘t need to have that size, I know most guys don‘t like the long way to the action, but some more space would be cool like described above.

My suggestion could also be combined well with my second point, having more regiments to choose from per map.
I think, there are only two because of the number of players being able to play on one server. Even if it would be really cool being able to choose like on the drill camp which unit you want to play or to set all up with admin tools, it just would help for now if we have one regiment more to choose from than just two (especially on maps where you have one unit with limited breech loadern). I am helping to organize events with the United European Community but i think every event host can comprehend that with three instead of two regiments per map it would be a lot easier to set up the organized battles. Like mentioned before, if there is on one map a breech loader unit with limited men it gets difficult to set up the companies for this side. Bigger companies will have to share one regiment and this is always tough. I also think that the public player base could benefit from this, because one more regiment gives more tacitcal options to flank the enemy succesfully. We have currently two regiments per side, so 75/2 = 37,5 men per regiment. Not counting in the officer, who has only the pistol and the flag that would make 35,5 men with rifles to follow (more or less) one officer. You all know that this is almost never the case but still, thats what the numbers say. If you now would have 3 instead of 2 regiments per side you would have 25 men per regiment and again without the officer and the flag still 23 soldiers. That is a more than 10 men difference, yes, but it could make the life of event hosts a lot easier, provide more tactical options and making the game a bit more dynamic because of 3 flag bearers.

Together with a bit bigger maps this could be a very cool thing in my opinion, let me know if i am dreaming to much here or if it really could be possible.

Hear, hear!

Tiberius
05-09-2021, 10:37 AM
...

Tiberius
05-09-2021, 10:37 AM
Hey guys,

I had some ideas that i wanted to share with you, because maybe they are actionable.

First of all, i think we shouldn‘t aim for the target to have more players than 150 on one server. The current servers aren‘t that stable with so many players on it and it often gets really laggy.
Neverthenless to give the players some "new" experiences without having to add more maps would be (at least in my opinion) to open up the map borders a bit more. So you would have more options to engage the enemy what would benefit new tactics and movements. We have currently the same movements every time on the most maps because any other would be suicidal or just impossible because of the desertion zone. I think this could have a really great impact, but correct me if you think otherwise.
For example i am also a huge fan of the map "Hooker's Push", it gives you more options because of the map size (it could use a little more room in width though). I would like to see more maps like this (for example if you put Piper Farm and Bloody/Sunken Lane together or Dunker Church and Cooke‘s Countercharge). But this is only my opinion. The maps don‘t need to have that size, I know most guys don‘t like the long way to the action, but some more space would be cool like described above.

My suggestion could also be combined well with my second point, having more regiments to choose from per map.
I think, there are only two because of the number of players being able to play on one server. Even if it would be really cool being able to choose like on the drill camp which unit you want to play or to set all up with admin tools, it just would help for now if we have one regiment more to choose from than just two (especially on maps where you have one unit with limited breech loadern). I am helping to organize events with the United European Community but i think every event host can comprehend that with three instead of two regiments per map it would be a lot easier to set up the organized battles. Like mentioned before, if there is on one map a breech loader unit with limited men it gets difficult to set up the companies for this side. Bigger companies will have to share one regiment and this is always tough. I also think that the public player base could benefit from this, because one more regiment gives more tacitcal options to flank the enemy succesfully. We have currently two regiments per side, so 75/2 = 37,5 men per regiment. Not counting in the officer, who has only the pistol and the flag that would make 35,5 men with rifles to follow (more or less) one officer. You all know that this is almost never the case but still, thats what the numbers say. If you now would have 3 instead of 2 regiments per side you would have 25 men per regiment and again without the officer and the flag still 23 soldiers. That is a more than 10 men difference, yes, but it could make the life of event hosts a lot easier, provide more tactical options and making the game a bit more dynamic because of 3 flag bearers.

Together with a bit bigger maps this could be a very cool thing in my opinion, let me know if i am dreaming to much here or if it really could be possible.

I couldn't agree more!

Maximus Decimus Meridius
05-11-2021, 02:13 PM
wow. so much dev reply

https://rlv.zcache.de/doge_sehr_wow_viel_hund_solches_shiba_shibe_inu_po stkarte-r22907f53c9bc4154a6aa8131865afef3_vgbaq_8byvr_307. jpg

Poorlaggedman
05-17-2021, 08:20 PM
I don't think opening up the map borders would change the gameplay for the better. It would just amplify the same redundant flank-and-spank mentality.


Perhaps it could be done but with some penalties for wandering outside the zones. For example, you don't spawn reinforcements in certain areas that you're not supposed to be in or when you cut yourself off behind enemy lines. That might mitigate the utterly moronic group-thought of "Hey -- let's go around the enemy full 180 degrees and that somehow will be better for us 'cause heaven forbid we get in a frontal attack with our main spawn to our rear" as the teams are predictably cut off and lose their flags half the time and all sorts of guys out of line in their flying columns of grand maneuver Keep it simple - https://www.youtube.com/watch?v=h2n3CfrYX2c

The fundamentals of the game should revolve around keeping proper formations when appropriate and incentivizing players to do so while disincentivizing players to run off on their own repeatedly. This doesn't mean you shouldn't skirmish and stuff, but it should be situation appropriate. For damn sure the main tactic should not be running in a stringy column to one flank of the map or the other. That's why I don't play anymore. I could be immensely more scathing in my analysis of WoR gameplay than that. The devs should really focus on working on finding a good balance but entire iterations of players are going through their life cycle in the game without much change in those mechanics. If you open the maps up all you're going to get is further retreat into closed server events and impartially enforced rules on lone wolves who'll be nipping at the sides and backs of the teams continuously.

It's hard to believe we're closing in on two years since 200 man servers were coming out 'soon'?

TrustyJam
05-17-2021, 09:16 PM
It's hard to believe we're closing in on two years since 200 man servers were coming out 'soon'?

Just to clarify, we made it clear that the 200 player test was a weekend test event and not a feature set to be coming out, let alone "soon". :)

That being said, we'll probably look into testing a higher player cap again once the next update has been released as it is set to contain major performance improvements.

- Trusty

Tobi1202
05-18-2021, 02:17 AM
I don't think opening up the map borders would change the gameplay for the better. It would just amplify the same redundant flank-and-spank mentality.

Perhaps it could be done but with some penalties for wandering outside the zones. For example, you don't spawn reinforcements in certain areas that you're not supposed to be in or when you cut yourself off behind enemy lines. That might mitigate the utterly moronic group-thought of "Hey -- let's go around the enemy full 180 degrees and that somehow will be better for us 'cause heaven forbid we get in a frontal attack with our main spawn to our rear" as the teams are predictably cut off and lose their flags half the time and all sorts of guys out of line in their flying columns of grand maneuver

To flank the enemy is essential to have a good advantage. A frontal assault is also possible but at much higher cost. To have a better battle immersion it's enough to have one or two companies doing that and trying to get smaller units in the enemy's flanks. I also don't think that it would change much on most maps on how the company leaders would move their lines, it would just give you more possibilities on how to engage with the enemy line or to proceed to the point of contention. It wouldn't change the gameplay itself. I just had the idea of opening up the maps a bit because you can get (at least in my opinion) more tactical depth for not much effort, but about how much effort it would be is up for the devs to decide.
It's at least one of my personal wishes and i heard here and there that company commanders would like to have more room to operate with their units.
I also assume my playstyle and the style of many other units in the United European Community is a bit different. We really like holding tight formations and manouver around the map. I think I understand your point, but I also think 'simple' could work aswell on those maps if you just decide on not to go 'that far' off. (I highlighted 'that far' because I really don't have that larger maps in mind. They don't have to be twice as big or something. One fence, stonewall, building, hill or row of trees more that wasn't reachable before could really make a difference i think.)
I also believe on if the players 'go around the enemy full 180 degrees' should be up to the commanding officer. If he decides that this is the best idea (and it's already on every map possible), the players will/should follow and if it doesn't pay off and the flag is laying on the ground to far away the officers will eventually learn of their mistakes and don't take the colours there again (the same would count for far flanking manouvers).



The fundamentals of the game should revolve around keeping proper formations when appropriate and incentivizing players to do so while disincentivizing players to run off on their own repeatedly. This doesn't mean you shouldn't skirmish and stuff, but it should be situation appropriate. For damn sure the main tactic should not be running in a stringy column to one flank of the map or the other. That's why I don't play anymore. I could be immensely more scathing in my analysis of WoR gameplay than that. The devs should really focus on working on finding a good balance but entire iterations of players are going through their life cycle in the game without much change in those mechanics. If you open the maps up all you're going to get is further retreat into closed server events and impartially enforced rules on lone wolves who'll be nipping at the sides and backs of the teams continuously.

The game is already trying really good to hold the people closer together because of the losing morale system. To restrict the players even more to hold that formation would in my eyes revoke the players free will on moving where he wants or shall to. I do think the mechanics are fine the way they are, but please explain more if you think otherwise. I would really like to hear your thoughts!


It's hard to believe we're closing in on two years since 200 man servers were coming out 'soon'?


we'll probably look into testing a higher player cap again once the next update has been released as it is set to contain major performance improvements.

Glad to hear it Trusty! I really hope the performance improvements will work for the current 150 man servers, because sometimes it gets really messy with desync, lags or gamecrashes. A few of my guys sometimes have to pause the game because of performance issues.
I would also be interested to hear what your thoughts are on open up the maps a bit. With even more players per server one day this will also be a thing in my opinion.

A. P. Hill
05-18-2021, 12:31 PM
The Battle of Sharpsburg, Antietam, if you prefer, was initiated as a flanking maneuver, McClellan attempting to prohibit Lee to continue his northwestern movement into Pennsylvania, and stop the Confederate incursion into the North.

lalala
06-14-2021, 12:29 AM
SINCE I CANT MAKE MY OWN THREADS YET I AM POSTING HERE

A FEW SUGGESTIONS THAT ARE EASY TO IMPLEMENT YET VITAL

OFFICER RELATED

+++ Officers have the power to give to Seargent Majors the ability to draw lines on the ground. So 1 regiment can be split up in 2 or 3 smaller groups for easyer crowd control and greater tactical options.

+++ The only relevant things the officers can do are drawing 2 types of lines. Theyr other orders do show up un the map aswell but they are not obvious enough. If they were made more obvious people would follow them easyer.

+++ When the game starts make there a 3 minute (give or take) cooldown time before the game actually starts so officers can organise people together. This makes games easyer instead of trying to rush with organising in the game and waste prescious time only to be obliterated by the enemy because they happend to have a higher procentage of more experienced players or are in a regiment and working together more effectively and you cant do much about that because there was not enough time to rally up the greenhorns early on in battle due to a lack of cooldown timer.

+++ Option of adding in a new skirmish line order for officers that would in a obvious way tell the regiment that the officer wants a loose skirmishing formation and that people should stay in the vicinity but not too close.

+++ Changing the colour of artillery officers from infantry officers for clarification so you know who is who faster. Also adding in a informations window so you know howmany people are in a regiment so you know which one is bigger and which one is smaller at a quick glance. Not to mention so people know if we have a flag or weather they should spawn as one etc etc....

SERVER UI RELATED

+++ Full server queues so you dont have to click the mouse and manually refresh.

+++ Option that you see if you were banned on any servers to keep your affairs nice and smooth so you dont have to worry about if you were accidentaly banned due to trolls stealing your names and trolling under them and also prevent trolls name stealing or imitating names.

+++ Option of favouriting servers so you find them faster.

TROLLING RELATED/ACCIDENTAL TKing

+++ If you TK someone that they have a option to forgive your TK or no. (to combat trolling). If you TK the flag or officer this counts as 2 TKs. TKing can be avoided if you do it then leave the game and rejoin it. If that could be fixed aswell.

ARTILLERY/INGAME COMPASS

+++ If you like to play as artilery. You need to make special ranging tables if you want to do impressive hard to hit shots. For that you need to know your bearing. How about adding a larger compass with more detailedy drawn degrees on it (they could go in 5 degree increments) so you can hit your shots better. The compass would only be allowed for artillery or something.



TO ANYBODY READING THIS. SINCE I JUST MADE THIS ACCOUNT I CANT MAKE MY OWN THREADS YET. IF ANYBDOY WOULD BE SO KIND AND POST THIS MESSAGE IN ITS OWN SEPERATE THREAD SO THE DEVELOPERS MIGHT NOTICE IT. TY IN ADVANCE. FEEL FREE TO ADD IN YOUR OWN SUGGESTIONS THAT ARE EASY TO IMPLEMENT YET VITAL.sry for spelling but im not english.

Robert
06-16-2021, 02:45 PM
I agree that we may need one more regiment per side since there are often more regiment grouping for events