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  • EneCtin's Avatar
    05-20-2019, 03:49 AM
    Teamkill messages is a nice unobtrusive way for players to get a bit more careful what they shoot at. Just a bit of team pressure, just a bit of...
    26 replies | 505 view(s)
  • EneCtin's Avatar
    05-17-2019, 01:58 AM
    Certainly, that should work better! Make it an option on the Picket Patrol servers or call it Seek and Engage or On The March or something. 30...
    45 replies | 919 view(s)
  • EneCtin's Avatar
    05-17-2019, 01:47 AM
    It's part of the 5 or 10 seconds period you can talk with the one that killed you (communication both ways). Sort of interesting oversight. It's like...
    5 replies | 95 view(s)
  • EneCtin's Avatar
    05-17-2019, 01:33 AM
    This, especially the last part, precisely. Out of boredom I've installed one of the other shooters I've played for 2 years straight, a game taking...
    86 replies | 3210 view(s)
  • EneCtin's Avatar
    05-16-2019, 04:24 AM
    Sorry, any number of maps will eventually get old. What needs change is at gameplay level.
    86 replies | 3210 view(s)
  • EneCtin's Avatar
    05-16-2019, 04:04 AM
    On spawn locations: if the 2 companies are relatively close to each other (supporting each other's push), then the default spawn could be advanced a...
    11 replies | 320 view(s)
  • EneCtin's Avatar
    05-16-2019, 03:32 AM
    Ugh! anything zombie is a definite turn off for me! Don't get me wrong, I'm all for a bit more (guarded) umph in the game but zombies? That's the...
    45 replies | 919 view(s)
  • EneCtin's Avatar
    05-07-2019, 04:40 PM
    EneCtin replied to a thread Several new bugs in Bug Reports
    I'd add a new(ish) bug I had not noticed before. A bayonet stabbed soldier looses poise but during that animation his rifle discharges and many cases...
    8 replies | 493 view(s)
  • EneCtin's Avatar
    05-07-2019, 04:20 PM
    That was a great insight you've shared with us, thank you. Almost (almost :D ) am feeling bad for pushing for it. Did not expect and really...
    86 replies | 3210 view(s)
  • EneCtin's Avatar
    05-07-2019, 01:42 PM
    Cost. What cost? Bandwidth? When you're sending realtime 200 peoples worth of movement, looking, stance, shooting data at the start of a game you...
    86 replies | 3210 view(s)
  • EneCtin's Avatar
    05-06-2019, 03:41 PM
    What you could do is ask yourself what drove a reasonable man like EneCtin to such extremes. But, you're right, everyone's free to have his opinion....
    86 replies | 3210 view(s)
  • EneCtin's Avatar
    05-06-2019, 02:14 PM
    Can it, Leifr. No point to lower the discussion to those depths. I am always open to reasonable counterarguments. When you know what you're doing...
    86 replies | 3210 view(s)
  • EneCtin's Avatar
    05-06-2019, 03:56 AM
    Thanks for your view on things. On map fatigue, you are already experiencing that and its effects, because you get to fight the same repetitive...
    86 replies | 3210 view(s)
  • EneCtin's Avatar
    05-05-2019, 07:08 AM
    EneCtin started a thread Several new bugs in Bug Reports
    Since this latest update, I've noticed those new bugs: - flicker on static objects at mid and long ranges (they appear and disappear periodically...
    8 replies | 493 view(s)
  • EneCtin's Avatar
    05-04-2019, 05:41 PM
    Maybe kneeling penalty can also be disabled .. together with those desertion boundaries (or at least increase desertion timer to 30 minutes and...
    86 replies | 3210 view(s)
  • EneCtin's Avatar
    05-04-2019, 05:22 PM
    Wow, you're a saviour!!!! Formation from 1 soldier (being in formation at all times), that will open up possibilities...also prolong the game but...
    86 replies | 3210 view(s)
  • EneCtin's Avatar
    05-04-2019, 06:17 AM
    As there is no consequence to winning or loosing a match, the game is shallow. Spawn, maneuver to the same few spots whatever the map is, shoot, win...
    86 replies | 3210 view(s)
  • EneCtin's Avatar
    05-02-2019, 06:02 AM
    EneCtin replied to a thread Caught on camera in General
    I would like to see Mr. Trusty confirming that, as this does not look like a glitch, the view is perfectly rendered.
    6 replies | 472 view(s)
  • EneCtin's Avatar
    05-02-2019, 04:42 AM
    Just caught this, the bullet is stopped in mid air, when shooting near a tree I assume the trunk is wider at the base and tapers further up, so...
    5 replies | 490 view(s)
  • EneCtin's Avatar
    05-02-2019, 04:36 AM
    EneCtin started a thread Caught on camera in General
    Really ?!!!!!!!!!!!!
    6 replies | 472 view(s)
  • EneCtin's Avatar
    04-30-2019, 02:56 PM
    Sadly, I agree with Quaker that the focus on the foreseeable future seems to be focussed on shiny new toys, not gameplay. Infantry is the core of the...
    86 replies | 3210 view(s)
  • EneCtin's Avatar
    04-30-2019, 10:33 AM
    So, put this aside for like 3 weeks, and now, having a holiday, found I cannot play the game (no one around to play with, not even 6 or 10 guys on...
    86 replies | 3210 view(s)
  • EneCtin's Avatar
    04-30-2019, 04:58 AM
    While I am for adding additional tools to the game, several minutes of nothing to do at the start of each game is a bad idea. A short time while...
    9 replies | 347 view(s)
  • EneCtin's Avatar
    04-25-2019, 02:12 AM
    Superb video. Not only well edited stuff but you also took the time to enhance sequences to show how those ideas would complement the existing...
    9 replies | 427 view(s)
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About EneCtin

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