Response to Poor Lagged man
I will start with the fact that I agree with you that officer trolls are a problem. But that's the only thing I agree with in this post. I can't help to get a real issue with authority vibe in your post. A officers and NCO's spawning in faster system would help avoid lines running around like chickens when a Rambo runs up and kills their officer. It is not fun to be in a line without and officer because public players do not understand the importance of letting them spawn in.
Now on the matter of and officer election system that is utter nonsense. Do you really think the Dev team has time to code in a election system that would only be logically be used on the WOR official servers. This would not only mean handing the servers over to a mob mentality but also causing a server crash issue for private servers that disable the feature. The way this game engine works is if you disable anything on your server it starts gathering error reports and will crash. I understand you don't play with and organized group but that is your own decision. Public games will always be organized chaos. If anything WOR public play is leaps and bounds better with its Public play than other games in its genre.
You can record Bad officers as much as you want. We all know people abuse the rank. Go read up on shit officer in the Civil war it happened. Not all officers where good some really sucked. You gripe on realism but only when it is convenient for you. I suggest that you actually just play game and stop constantly trying to change the game that people are more or less happy with. Sure we would like to see some changes as evident by the post above and I agree with some of their suggestions. But the majority of what you suggest is just nonsense and distract the devs from getting work done.
Response to Poor Lagged man Part II
Man you don't know when to quit. "How's a server owner even going to select ranks during an event without micromanaging "[Server] Pvt. Fluffy please kill yourself and change roles from officer to a private." One solution largely solves the other one. But doing nothing makes this all much harder than it needs to be." We have a magical thing called a password now and most events are password locked. If you want to play in large organized battles join or make a unit not that hard of a concept. Also FYI it is very easy for us to kick bad officers and trolls if they are fucking off on our servers during public hours and most trouble makers get banned off of all private servers.
Pub games will always be a bit of a mess because of new people and the inherent nature of public play where anyone can lead. Public play is for players who choose not to join regiments and or are new to the game. Linear warfare and the general fighting of this time required a very high level of communication and effort. So the people who want to do that join regiments and play the game in a more organized manner. While those intent with the pubby experience don't join regiments.
Your issue is that you are a public player who wants all the games to run like events and that defeats the purpose of forming companies, regiments, brigades etc. I have read up on most of your ideas and they all seem like a major waste of the Dev's teams already Non existent time. They have a road map for the game and will make small additions to it as needed. But every thing extra they do takes a lot of time and more importantly money they don't have. Reworking the way all the ranks work for skirmish would take a lot of time and effort away from them actually finishing arty and getting historical out the door.