Whoever reads these long texts ....
Quote:
Originally Posted by
Charles Caldwell
I can remember before the morale system the Union complaining that the CSA were OP.... clearly this see-sawing of balance needs to find its equilibrium.
I played briefly over the weekend and found all games lost to the Union, despite some great CSA team play.
Sunday, we won all our matches playing as Union, and the brave CSA was not lacking trying.
Quote:
Originally Posted by
Numitor
What is there to say. Right now the Union has a very easy time on most maps. I also think that the capture points on certain maps like Hooker's Push or Pry Ford aren't particularly grateful for the CSA as they are simply sat in a field with no real cover while the Union can just blast away at them from distance while enjoying good cover.
Edit: That and the fact that the Union usually has the better weapons makes for a rather one sided experience.
Certain points could be looked into, most of us have strategic experience and know how we can make the terrain a strategic advantage, however if the defence of a flag is in the open while the enemy shoot from cover ... hello Turkey shooting :)
And yes I played a map in my fancy Union uniform shooting a 'Sharps' and it felt more comfortable ... usually a blind granny can shoot better then me -> But I shot a running 'confed' from more then 70 yards !
Quote:
Originally Posted by
Saris
I honestly don't see anything wrong with the weaponry, the Confederates had to make due with what they had, meaning that they had to use older guns compared to the north. Also the Confederates were fighting a force that was double their number and the federals did not even field their whole force. The confederates had to use what terrain they had to even out the fighting.
If people would make a game where one side drives the Sherman tank and the others have Tiger I's ... sure that would be historicalaccurate in a way, fun ... is another thing.
Some battles a good allied team would win of strategy, luck and still, but the odds would be against them (hey you might get into a firefly, but that would make you primary target).
Quote:
Originally Posted by
Fubar
I am so tired of everyone bringing up the Historical accuracy. Yes, we know the confeds lost the war, however the Nazis also lost and there are plenty of games out there that are balanced enough so that they can win. Something's should be as historically accurate as possible(Maps, uniform detail, weapon detail...) but something's cant be because this is a Game.
Like stated above, some will praise the historic accuracy and prefer the genuine feel, others want a balanced game (look at BF1, that isn't exactly a true installment of WWI in case of tactics and weapons)
Quote:
Originally Posted by
Goad
The weaponry is a MAJOR element of problems now, hence the 1842. Despite some people saying it isnt a problem , just use better tactics. Well the tactics I have heard at defending Hookers Push is a total recipe for failure as of now. But using incremental use of points could give those tactics more credence.
You can maybe toy around when having 'older' (maybe less effective) weapons to give more 'tickets/morale' on certain maps (also depend on the actual map).
Quote:
Originally Posted by
Dutchconfederate
Must say the CSA side is not always playing it smart. All sitting together in a line not caring about their flanks lot of times being one dimensional.
Some in my regiment believe using scouts is a risk (getting killed alone costs precious tickets/morale), also sharpshooters or skirmisher are currently not favored as a viable tactic.
Sure we adapted a more modern tactic in by using a 360° F.O.V. line where some look at the sides and some at the back (officers are also on the lookout, but ... they got other stuff to do).
But I get the devs they want staying in formation being an advantage (mean we don't want 40 against 40 running around like chickens with a poking stick).
Quote:
Originally Posted by
Saris
We will be back.
Nice to hear, we are looking forward to it :)
Quote:
Originally Posted by
Numitor
I don't know if I'm missing something but from my experience the teams are almost always close to being even on numbers.
Well luckily you can't really have unbalanced numbers (prevent the so called winning team joiners), if a faction has more players -> then you can only join the other faction.