And if you go back to the corn, it's ~430 yards. You can still make shots from there- if you can see the target. ;)
Best,
Dman979
Printable View
Don’t get me started on the shooting range. I was with the 1st Cav during their shooting event on Saturday. I was in spectator mode watching the targets. Suffice to say the indicator is NOT accurate as to where the bullets actually hit. It was completely random.
Also, it would be nice if the desertion zone was pushed just past the fourth set of targets.
Thank you for the report. :)
The hits shown on the targets are correct for the actual killing bullets.
You seeing bullets fly elsewhere than the actual hits is where the inconsistency is at (client based calculations that differ from each other).
The visual bullets are not the actual killing bullets - it's a visual representation of what is non visible (code).
- Trusty
It's impossible for me to give an answer.
Everything in an online environment is not truly accurate - this is due to latency.
Some is more losely calculated on a client basis without the server informing the client what to calculate exactly in order to increase server performance which effectly means some things are more inaccurate (if you compare several client calculations to each other) than others.
- Trusty
Shooting the 125m while actually seeing the details of the target would be an improvement. That goes for the whole game, not just the firing range, and not just at max details