Search:

Type: Posts; User: EneCtin

Page 1 of 5 1 2 3 4

Search: Search took 0.00 seconds.

  1. Replies
    28
    Views
    1,740

    Teamkill messages is a nice unobtrusive way for...

    Teamkill messages is a nice unobtrusive way for players to get a bit more careful what they shoot at. Just a bit of team pressure, just a bit of consequence, nowhere near the vitriol you're...
  2. Replies
    44
    Views
    2,543

    Certainly, that should work better! Make it an...

    Certainly, that should work better!
    Make it an option on the Picket Patrol servers or call it Seek and Engage or On The March or something.
    30 minutes would probably be too long.

    Question: if...
  3. It's part of the 5 or 10 seconds period you can...

    It's part of the 5 or 10 seconds period you can talk with the one that killed you (communication both ways). Sort of interesting oversight. It's like being able to speak and hear in your last few...
  4. Thread: What changed?

    by EneCtin
    Replies
    104
    Views
    7,971

    This, especially the last part, precisely. Out...

    This, especially the last part, precisely.

    Out of boredom I've installed one of the other shooters I've played for 2 years straight, a game taking a more complex approach on combined arms warfare...
  5. Thread: What changed?

    by EneCtin
    Replies
    104
    Views
    7,971

    Sorry, any number of maps will eventually get...

    Sorry, any number of maps will eventually get old. What needs change is at gameplay level.
  6. Replies
    20
    Views
    2,520

    On spawn locations: if the 2 companies are...

    On spawn locations: if the 2 companies are relatively close to each other (supporting each other's push), then the default spawn could be advanced a bit towards the location of the 2 companies, on...
  7. Replies
    44
    Views
    2,543

    Ugh! anything zombie is a definite turn off for...

    Ugh! anything zombie is a definite turn off for me! Don't get me wrong, I'm all for a bit more (guarded) umph in the game but zombies? That's the extremest thing they could do. What will they come up...
  8. Replies
    10
    Views
    1,458

    I'd add a new(ish) bug I had not noticed before....

    I'd add a new(ish) bug I had not noticed before. A bayonet stabbed soldier looses poise but during that animation his rifle discharges and many cases kills you as if you were in his line of sight,...
  9. Thread: What changed?

    by EneCtin
    Replies
    104
    Views
    7,971

    That was a great insight you've shared with us,...

    That was a great insight you've shared with us, thank you. Almost (almost :D ) am feeling bad for pushing for it. Did not expect and really appreciate the level of detail.

    I'd like to offer a...
  10. Thread: What changed?

    by EneCtin
    Replies
    104
    Views
    7,971

    Cost. What cost? Bandwidth? When you're sending...

    Cost. What cost? Bandwidth? When you're sending realtime 200 peoples worth of movement, looking, stance, shooting data at the start of a game you send much more data then for 150 people playing and...
  11. Thread: What changed?

    by EneCtin
    Replies
    104
    Views
    7,971

    What you could do is ask yourself what drove a...

    What you could do is ask yourself what drove a reasonable man like EneCtin to such extremes. But, you're right, everyone's free to have his opinion. I've stated mine, maybe too direct to be graceful....
  12. Thread: What changed?

    by EneCtin
    Replies
    104
    Views
    7,971

    Can it, Leifr. No point to lower the discussion...

    Can it, Leifr. No point to lower the discussion to those depths. I am always open to reasonable counterarguments.

    When you know what you're doing on a project, changes come fluently and in droves....
  13. Thread: What changed?

    by EneCtin
    Replies
    104
    Views
    7,971

    Thanks for your view on things. On map...

    Thanks for your view on things.

    On map fatigue, you are already experiencing that and its effects, because you get to fight the same repetitive map the same most effective way for each location...
  14. Replies
    10
    Views
    1,458

    Several new bugs

    Since this latest update, I've noticed those new bugs:

    - flicker on static objects at mid and long ranges (they appear and disappear periodically when moving or looking around). FOr example the...
  15. Thread: What changed?

    by EneCtin
    Replies
    104
    Views
    7,971

    Maybe kneeling penalty can also be disabled .....

    Maybe kneeling penalty can also be disabled .. together with those desertion boundaries (or at least increase desertion timer to 30 minutes and simply ignore it).
  16. Thread: What changed?

    by EneCtin
    Replies
    104
    Views
    7,971

    Wow, you're a saviour!!!! Formation from 1...

    Wow, you're a saviour!!!!
    Formation from 1 soldier (being in formation at all times), that will open up possibilities...also prolong the game but that can also be tweaked.

    Whoever makes the...
  17. Thread: What changed?

    by EneCtin
    Replies
    104
    Views
    7,971

    As there is no consequence to winning or loosing...

    As there is no consequence to winning or loosing a match, the game is shallow. Spawn, maneuver to the same few spots whatever the map is, shoot, win or loose, no consequence or reason to especially...
  18. Replies
    8
    Views
    2,552

    I would like to see Mr. Trusty confirming that,...

    I would like to see Mr. Trusty confirming that, as this does not look like a glitch, the view is perfectly rendered.
  19. Replies
    5
    Views
    826

    Just caught this, the bullet is stopped in mid...

    Just caught this, the bullet is stopped in mid air, when shooting near a tree
    10927 10928

    I assume the trunk is wider at the base and tapers further up, so even if we see the enemy, the game...
  20. Replies
    8
    Views
    2,552

    Caught on camera

    Really ?!!!!!!!!!!!!

    10926
  21. Thread: What changed?

    by EneCtin
    Replies
    104
    Views
    7,971

    Sadly, I agree with Quaker that the focus on the...

    Sadly, I agree with Quaker that the focus on the foreseeable future seems to be focussed on shiny new toys, not gameplay. Infantry is the core of the game. If it is found lacking/limited/dull, adding...
  22. Thread: What changed?

    by EneCtin
    Replies
    104
    Views
    7,971

    What changed?

    So, put this aside for like 3 weeks, and now, having a holiday, found I cannot play the game (no one around to play with, not even 6 or 10 guys on one server). Tried about 4 hours ago, tried now...
  23. Replies
    9
    Views
    701

    While I am for adding additional tools to the...

    While I am for adding additional tools to the game, several minutes of nothing to do at the start of each game is a bad idea. A short time while reloading, maybe.

    A bit of unobtrusive help...
  24. Replies
    9
    Views
    776

    Superb video. Not only well edited stuff but you...

    Superb video. Not only well edited stuff but you also took the time to enhance sequences to show how those ideas would complement the existing gameplay. For that, sir, I salute you. Also extremely...
  25. Thread: Kill Report

    by EneCtin
    Replies
    168
    Views
    12,859

    You can also discuss all that with those three...

    You can also discuss all that with those three numbers only a bit more to the point.
Results 1 to 25 of 120
Page 1 of 5 1 2 3 4