As there isn't any destructable objects in game at the time of writing this, I was wondering if the artillery objects themselves would be affected by direct hits from enemy projectiles? Would an...
Type: Posts; User: MK81
As there isn't any destructable objects in game at the time of writing this, I was wondering if the artillery objects themselves would be affected by direct hits from enemy projectiles? Would an...
Nice job there Clink123.
Draw distance for multiple user graphics settings is going to be tough to produce I would think, it's been a lingering question at the back of my mind as well.
I appreciate the video CFG, am glad...
Cheers for the response Trusty, I figured the virus would have prevented some of the development targets on the schedule such as external recording. Just something to look forward to in the future I...
Thanks for the post Trusty, Philipp did a good job on the info update. I suppose if the team are learning how to do build the new platform as well as tie it in with other external systems it explains...
Hi CFG,
Is it possible to get an official dataset of defensive model penetration values available on this forum?
For example:
A large tree - 100% pistol projectile prevention, 100% rifle...
I have often thought that if you don't get a response from CFG from a posted idea or suggestion, that you are really close to have contributed something that they like or are already implementing....
Cheers Trusty,
The cavalry looks like its moved on a bunch since I last saw an image. They look good in the stationary stance.
Good spot on the clip there Chap Bradley.
As for the...
Do we have an ETA for news articles starting up again on the Website? 2015 was an excellent year, 2019 not so much and this year seems to have gone very quiet. It'd be good to see as someone who...
A thread that shares my own grumbles. I agree with the vast majority of comments by the contributors.
I am now also expecting a lot from the next official update, whenever that may be. Something...
Ah, that'll be that there 'boid system' (no idea, but sounds interesting). Cheers Trusty, good to know.
It was a nice feature at the time to see the corn move but we didn't get to see it in combat...
Yep, I think given the close proximity of the enemy and little margin for movement in a small skirmish area I'd be inclined to scramble for the nearest available ammunition as well. It makes sense. ...
I asked about the corn animations when it stopped moving, CFG folk told me that they were waiting from a "technical supplier" (I can't remember the exact phrasing) to provide a fix. That was years...
If caissons for the artillery are getting an interactive feature, then maybe it'd be possible to use some of those technical features for infantry ammunition stores (apparel or boxed), but I've yet...
I can remember the birds and also the squirrels in the woods when WoRs just had the Drill camp official servers. You could use them as target practice when there was little else going on.
Wonder...
This is an older article written in the early part of last year, so I'm not sure how much is still relevent.
As far as TRaider's intial idea of a drill camp "battle editor" goes, I think it sounds...
My thoughts exactly rbsmith7, combat can get really close and you know that artillery will be targeted by infantry in melee if the reload times are fairly long. Someone is bound to get into that...
Few artillery followup questions:
- Will users have the ability to carry out multiple tasks on the artillery peices at the same time or follow a more structured step by step process approach?
-...
Ah, I read 'spectating section' and thought that it related to that elusive "spectating passive team" option with a sperate associated player listing in the tab menu.
But, as you say this post was...
Glad I found this after a search, was just about to post something suggesting the same. Glad to see that this is on the books. I'm hazarding a guess, it'll be something we shall all see in the next...
Hey Trusty, do the updated tree models have modified animations as well? The trees and other similar vegitation tend to have that "I'm in a gale" animation, even on a seemingly pleasant day.
New...
Mainly for the flag barers:
I would like to see the 'casing' of the flag become a feature of the game. The worry for me would be that it would be used all too often and teams would rather keep the...
1. Who wouldn't want this, more realism the better. But I would hazard a guess that the development budget, CFG team availabilty and development roadmap timeframe restrictions would probably need to...
Cheers for the quick response Trusty. Thats good to know. Totally understand that the Artillery Implementation and everything that is associated will be a step by step "work in progress".
So just...
Just wondering, with all of the resupply wagons and the occaional supply create (in camps) could these be potentially interactive for such a purpose rather than just scenic and defensive objects?
...