I don't think so, but it's there. :)
Don't think the work I do require that much. Still, wouldn't hurt to have them.
Type: Posts; User: Zen
I don't think so, but it's there. :)
Don't think the work I do require that much. Still, wouldn't hurt to have them.
As a point of reference, my system:
i7 9700K, GTX 980 Ti, 32GB DDR4 RAM
50 fps average on a full server. (40-60fps), Very High setting.
I'm wondering how much it is due to team work. Like on Burnside Bridge, the Union won during the earlier event and lost badly this evening.
David Dire isn't part of the development team, but if you feel hostility coming from us, I'm sorry.
I'll reiterate:
As I've stated before, development on "big" and "small" things do happen...
I think this whole thing come down to a misconception that you have to pull resources from one part of the development and neglected another. There's a perception that trivial things are focused on,...
Also worth mentioning, 500K is the whole sum and that include everything from the kickstarter campaign to crowdfunding through the website since late 2015.
Before the start of 2016, WoR had...
Currently it's always two stab kills. The part about 1 or 2 stab kill (limb or torso hitboxes) will be coming in the future updates.
Yep! AP Hill did such a lovely work for us.
Set your Task Manager > Options > Always on top.
It's going to take time to develop. The current attack delay is a stop-gap fix for bayonet spamming.
Once block and/or parry (+new animations) comes in, the melee would be a lot different.
You...
Yes, there'll be various character hair/facial hair styles and faces from different age groups to choose from. The character head are getting an overhaul at the moment.