Ah never actually been teamkilled so i dont know
Type: Posts; User: Willie Fisterbottom
Ah never actually been teamkilled so i dont know
How do you know if youre killed by a teamate unless he walks up and shoots you in the face, there's no killfeed.
well its a BIG map, just run far enough away from the spawn and he wont find you.
And that would work fine when youre in a teamspeak full of people who want to be accurate and think thats fun. But in a pub server youd be lucky to get 4 people to cooperate, let alone 8.
lol you may have a little trouble running it.
Its not like youre forced to use the mods someone makes lmao.
I think your immersion would be more screwed up by everyone not being in sync
Incoming names like A. Nel Prober
I mean if there is a respawn timer and not some wave based respawn system, then your timer should start counting down once you get wounded.
As long as while your crawling around your your respawn timer is ticking down. I'd hate to get wounded crawl around for 3 minutes waiting for someone to finish me or bleed out only to wait to respawn...
Damn, i always liked jumping over cannonballs in warband :(
Also i guess this pertains to controls, are we gonna be able to change our sensitivity or is it gonna be locked?
Works great for fences, but what if i want to hop onto a rock or literally jsut jump at any other point, besides when there's a fence in my way.
Spacebar - jump (useful for jumping)
Well if the time youd spend crawling is the same youd spend looking at a respawn screen it could work.
Just add this animation and you'll always be perfectly spaced from the guy next to you, problem solved ;)
4131
just run behind them or hide in a bush, the foliage is so thick you can bushwookie so hard. Of course once you fire you better find a new bush
Lmao why do you keep calling it an endeavor, you act like they're producing a cure for cancer, i'm sure designing a game isn't easy but its exactly that a game. I'm not going to create my own game...
lol thats only because the movement is ridiculously stiff. (maybe you guys could make it a little more fluid) i feel like im driving a tank and not running around
Based off what i played its pretty similar, i think thats a good thing.
Incoming replies from all the history nerds saying the games are completely different bc of guns shooting farther or...
well he wouldnt get kicked from any official servers
Im hoping they have a more fluid melee system with blocking and feinting all those lovely mechanics by the time they release the game. Melee is the only area where you could really have skill based...
Not zoom, but i'd like a shift hold your breath type thing bc right now this guy sways the musket like hes an asthmatic 14 year old carrying a 50 pounf metal bar
Jfc i just got google fiber lmao sorry bro
+++1
Please no fix, Napoleonic wars had headbanging this needs some weird thing you can do with your gun too lmao
I wouldnt be that worried, I've played alot of NW and while you arnt going to have people doing time period specific tactics obviously, people still tend to group up and stick near their teamates...