Do you mean the history channel? As they are pretty poor from what I've seen.
Type: Posts; User: David Dire
Do you mean the history channel? As they are pretty poor from what I've seen.
Rebel players and/or glorifiers tend to be extremely toxic in general.
To say that it's realistic to have officers spewing insults is laughable. A mute function is a necessary thing for any game...
Unless we can get specifulic amounts of ammo both sides were issued for most or every current battle, I would say keep it as is with 40 rounds.
Right, let's just let regions form their own countries willie-nillie. I'm sure Ukraine, Texas, India, or countless other examples aren't representative of what countries should do...
I've never had any problems with the movement. Players fighting for position in line is a fault with your unit.
Both of those are realistic features, though.
Also the point of War of Rights is realism. To split up the community is a spit in the face to people who've already bought it.
"Morale" definitely shouldn't be a thing at all with rebs on burnsides bridge. They also shouldnt get an out of line penalty when using smoothbores.
Would it be possible down the line to have 3 reload animation modes? One being the current animation, another being a much reduced version with less movement and your character always looking forward...
To be fair, a military weapon trial is about as good as it gets for the gun. An average private with no training in being able to aim probably would do much worse.
I can vouch for it taking 60-90 minutes. However just now I jumped in and froze despite being in for 2 minutes or so.
Bump, still happening.
There probably was way more bayonet casualties, however his info still may be (in a way) correct, assuming reports from the time added up to what he got.
Vision should be perfect at 70 yards or so. You should be able to figure friend from foe at 110 yards after a few seconds, and then visibility rapidly drops off after that. Just for a still fairly...
Not to discredit your suggestions, but personally I would suggest "pushing" or moving farther and farther into territory generally owned by the enemy should increase morale, and for on the defense,...
Fuck enjoying anything other than a civil war game, amiright?
That would be fair. Though for game reasons it should probably still be slower than at the standstill.
Actually, the pressure of a shell exploding, assuming it doesn't harm your exterior, is enough to give you a day-ruining headache. General Hooker had to give up his command of the army at...
Loading is easy at the half step. Quickmarch is a lot more difficult, but can be done with practice.
I feel the same, but honestly I like that personally. It's quite realistic.
And try chocolate next time. Or cigars for the needy officer.
A sickening act, whether politics are involved or not. I hope those who did this and any who want to do this are locked up.
So your defense for manual bolting, and thus reloading QTEs for WoR, is basically just an oversighted abusable glitch?
What a good thing to back your point up with. If I was a game dev, I would...
Antietam is pretty unfair if you play realistically.
Just saying, Shiloh wouldn't be a half bad sequel :rolleyes:
Also, a good commander will have you resting, or at least not loading, whenever he gives a movement command. Retreating is for "every man for himself" and is for you to do your own thing.
I think you should read up on what an implication is.[/COLOR]
How realistic.
I never said this.