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Type: Posts; User: Mark L. E. E. Smith

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    The irony of the mutual agreement society.

    The irony of the mutual agreement society.
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    Nah - one that rewards teamwork. Everything else...

    Nah - one that rewards teamwork. Everything else is geared towards working together, not solo skill.
  3. I think you're in quite a unique position with...

    I think you're in quite a unique position with WoR compared to ther fps games. WoR will inherently always be smoother than twitch shooters thanks to lower character speed - particularly the lack of...
  4. Yeah that would be unfortunate. Would it be...

    Yeah that would be unfortunate. Would it be possible to paint areas of the map where the guns can't be moved to, or areas they can't target? For example, the areas which are out of bounds to the...
  5. Good idea. Give each piece a radius where tk's...

    Good idea. Give each piece a radius where tk's don't count and are written off as infantry error/death by misadventure.

    Another idea is to make each gun cause suppression to non-artillerymen from...
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    Sticky: Will recoiling artillery pieces cause damage to...

    Will recoiling artillery pieces cause damage to people who get in their way (whether first iteration or later down the line)? And likewise, what will happen if someone stands in the path of a gun...
  7. Thanks man, it's important that voices from...

    Thanks man, it's important that voices from across the community are heard. No idea why the above posters would want to stifle that.
  8. Remove weapon sway and suppression for the...

    Remove weapon sway and suppression for the defenders in last stand - call it something shite like "heroic courage" - it's pretty much the only way they'd stand a chance.
  9. >>>

    >>>
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    Janitor to aisle four please, janitor to aisle...

    Janitor to aisle four please, janitor to aisle four.
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    Vote Iwo again plz

    Vote Iwo again plz
  12. Makes sense, promotes the use of cover too.

    Makes sense, promotes the use of cover too.
  13. Yeah, mostly everyone dies and the side who moves...

    Yeah, mostly everyone dies and the side who moves people back to the point quickest wins - unless it was a large force charging a small group who should have retreated through fear. Pot luck really,...
  14. hallelujah

    hallelujah
  15. Actually, I think you're right - "skirmishing"...

    Actually, I think you're right - "skirmishing" should get a radius in this system, primarily to deter John Rambo approaching a skirmish group. It would make sense if it wasn't as strong as the main...
  16. No mate - skirmish formation would not get the...

    No mate - skirmish formation would not get the buff, only "in formation" entities would have it.
  17. "Radius of fear" aka shit-pants circle That's...

    "Radius of fear" aka shit-pants circle

    That's a good idea, and gives a specific use to the bayonet instead of just for charges. Couple it with higher sway or other negatives to deter it's general...
  18. The idea is that if the smaller side is...

    The idea is that if the smaller side is defending, to fall back and thin out the larger force with fire. Keep in mind that for the suppression radius to work, the advancing force would need to...
  19. Melee improvement - displacement by discipline

    Here’s something that I think would reduce the melee madness to a more realistic level (i.e. very little) while in keeping with current game mechanics.

    It would also prevent rambo’s approaching...
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    Amen to that. But how about addressing/moderating...

    Amen to that. But how about addressing/moderating the sexism in the posts above?
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    Do you ever read the date of the post before...

    Do you ever read the date of the post before being rude?
  22. I like it. Especially helpful for the more open...

    I like it. Especially helpful for the more open maps, I've heard people asking range on SM and heard massively inflated distances. 300 yards when it's no more than 100 seems to be the norm. At 300...
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    Last patch has sorted this out, thanks.

    Last patch has sorted this out, thanks.
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    It's nice to hear the enemy one in a distance,...

    It's nice to hear the enemy one in a distance, but sounds forced for friendlies (presumably due to them being much closer). Hearing it only from a certain distance and gathering (only groups of say...
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    Lol, I'd never noticed. Make it more prominent!

    Lol, I'd never noticed. Make it more prominent!
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